These settings get me to 90% of my cabinet's look. I have to turn up the brightness on my display to get the remaining 5%.
It's an older CE cabinet and the previous owner didn't take very good care of it. Nevertheless, the effects have to be set to be mostly subtle otherwise it starts to look like a REALLY badly mangled monitor-- of which I've seen a few and even emulated briefly with HLSL just to see if I could get it.
Code:
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini %g hlsl_prescale_x 3 hlsl_prescale_y 3 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.20 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375 curvature 0.0 pincushion 0.02 scanline_alpha 0.25 scanline_size 1.0 scanline_height 0.9 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.1 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_time_scale 0.0 vector_time_period 0.0 vector_length_scale 0.8 vector_length_ratio 500.0
# # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.140 raster_bloom_scale 0.10 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09
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Try checking the MAME manual at http://docs.mamedev.org
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