Moose |
Don't make me assume my ultimate form!
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Reged: 05/03/04
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Posts: 1483
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Loc: Outback, Australia
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Re: How R-Type was ported to ZX Spectrum
09/13/13 05:42 AM
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> The making of R-Type for the ZX Spectrum: > > IT'S BEHIND YOU: the making of a computer game > > a free 138-page book by programmer Bob Pape
WOW, that's awesome. I'll read this asap.
>R-Type port for C64 was quite a fiasco. I knew the story about the original version >programmed by a different team.
I purchased the casette tape version of R-Type for the C64. After you died (lost 3 lives), you had to rewind the tape and load the game from the start again - even if you were still on Level 1. Until you got reasonably "good" at the game, it was like: 40 seconds of game play, ~25 seconds of rewinding the tape, and ~3 minutes of re-loading (or at least that's how I rememeber it). Very painful ....
The Amiga version of R-Type was pretty well arcade perfect (as far as I could tell at the time). Played this a lot in the early 90's. Hook up to a good set of speakers, turn the lights down low. Magic.
Moose
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