> > I'd like a racing game, but boosting at ridiculous speeds along the side rails > > doesn't do it for me, really. Even so, I played through to the penultimate license, > > which I'll never get past because I can't drive the fastest cars to get their > > "Burning Routes." > > > I truly dig racing games, but Burnout isn't really my kettle of fish. Played around > with it for an hour and giggled a little bit, but yeah. Have been playing around in > Simbin's Raceroom for a while, and it's an odd duck but still enjoyable for me. Nice > hardcore sim creds, but in a strictly time-trial/hotlap format. It's a nice diversion > for me as a lapsed league sim-racer, can just pick it up and run some laps whenever I > feel like it, and no week-long practice/setup sessions to be competitive for the > weekend's live races.
Hmm. Not like I actually have a wheel. I'll bookmark it. The last good racer I played was Dirt to Daytona, on... GameCube? Through the Wii. Lightweight Sim, with stuff to tinker with, and structured racing seasons. Nearly the last AAA racing sim before EASports bought everything. There are certainly others now (I'm following a few YouTube people who are looking for them, mostly they end up with arcade racers) but I try not to spend over $25 on my bug-fests these days.
> Yes, Catacomb Snatch was the one I was thinking of. Might see what's become of it.
> > Mojang... I did buy the card game, Scrolls (extra cards come from playing, not > > paying). Notch dropped his space game, 0x10c or however they write out "Oxtense" > > because he'd rather not have to deal with the pressure. The Minecraft team has > > rewritten terrain gen, again. > > Damn, Notch dropped Ox10c? Was looking forward to that one, eventually. I'll bet all > the guys writing programs for the interpreter are pissed.
He did hand over the code, I think. They do that. But still, not having the game there would be... less than desired. He'd stopped work on it a while back, but hadn't made it official until a new round of inquiries came along.
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