> Right... but he has HLSL disabled, so that message shouldn't be parsed at all. I'm > not sure, but is PS rendering used also when HLSL is disabled? If so, this could > explain the black screen in D3D mode. Just a thought.
I don't know, MG was looking at it ages ago. Unfortunately he doesn't have access to a machine that is affected or to someone that could help him debug it AFAIK
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