> > The problem is here: > > Direct3D: Warning - Device does not support Pixel Shader 3.0, falling back to > non-PS > > rendering > > Unless the D3D renderer now requires Pixel Shader 3.0, that message just means he > can't use HLSL effects. > > S
Right... but he has HLSL disabled, so that message shouldn't be parsed at all. I'm not sure, but is PS rendering used also when HLSL is disabled? If so, this could explain the black screen in D3D mode. Just a thought.
|