|
Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
08/26/13 05:40 AM
|
|
|
> > It makes sense, all they needed was an image on the screen and sounds for 2 > seconds. > > It would be crazy to go through the hassle of setting up an emulator and finding > ROMs > > just for that. I'm impressed enough that it was actually some flavor of Galaga. I > > don't know how many shows, even today, still use a clip of the 2600 port of Pacman > > when the script calls for "video game sounds". > > The major studios' sound departments each sell libraries of dozens of CDs worth of > sound effects - practical recordings, Foley, electronic, etc. All the studios and > most mid-size or larger video game developers have a copy or 3. One of those > libraries contains "video game sounds" which are all stuff sampled off 2600 Pac-Man > by someone back in the 80s. > > WRT the original post, Downey ad-libbed the Galaga reference so it's fairly > impressive the art department even pulled in something that actually was Galaga at > all.
Very true. They either use the sounds from the 2600 version of Pac-Man or the 2600 of Donkey Kong. It's ironic they pick two of the worst arcade ports to represent sounds for all of video games.
That's why I was blown away when I saw Tron Legacy. When walking through Flynn's Arcade, every game was 1) A real arcade game 2) Had its correct sounds placed correctly relative to its position in the arcade. The sound designer on that movie was a obviously a video game buff and really cared about getting it perfect.
|
|