> > No, I understand that. The question is, why does MAME not recognize -joystick_map > for > > keyboard controls? > > Because the problems it's intended to fix (primarily analog stick deadzones and 4-way > vs 8-way) don't exist on keyboards. E.g. if you want to banish diagonals for 4-way > games you can pick 4 keys far enough apart from each other that it's not a thing. > It's called joystick_map for a good, descriptive reason
But for the many of us that use keyboard encoders for our joysticks and buttons, it's a problem. My HAPP joysticks and buttons are mapped to keys. I'm betting the vast majority of MAME cabinets use keyboard encoders, thus suffer the same problem. And even if you're only using the arrow keys, it's still easy to hit two keys, especially in games like pacman where you are constantly turning 90 degrees.
Is there a way to force the joystick map to be used when using a keyboard? Because technically, the keyboard is emulating a joystick, thus the problem exists.
Tnx...
-Mc
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