> From what I've ever read on these boards, you need several orders of magnitude higher > CPUs to emulate current games (1999 and later). > > For example: Take Gradius 4 (1999). It's only been until very recently that CPUs were > powerful enough to run that game at 100% in MAME. NFL Blitz was also in that category > until recently, as well. > > That's where I get the time frame from. It was more of a general statement, as it > related to CPU power. > > I don't consider myself the Oracle of Delphi or Nostradamus.
And as far as how things are going, it's more probable to see in the next 10 years "virtualized" current generation arcades/next generation consoles (which would require less processing power but very specific hardware) than a 100% speed emulator for say XBOX/Chihiro. But it's not a bad thing at all, I'm satisfied someone other than CXBX/DXBX are looking at it.
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