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Re: HLSL - How to get horizontal scanlines on vertical games?
06/24/13 11:33 PM
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In your HLSL section of your kchamp ini file set these variables: shadow_mask_alpha 0.5 shadow_mask_texture aperture.png shadow_mask_x_count 256 shadow_mask_y_count 247 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375
This is assuming you are running at 1920x1080 on a 16:9 monitor. If your resolution is different you may need to adjust the X and Y count to get rid of any moire effects.
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