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Outrun2006
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Reged: 03/15/07
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Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences
05/27/13 11:37 AM


> Thanks for the praise bro
> The MAME namcos22 driver is Phil Stroffolino's baby. Improvements over the years were
> done by RB, and more recently by me. In all, it's a team effort.
>
> viva nonno uses Direct3D (7 or 8? I don't know)
> 1) Yes, sound emulation is not accurate yet. RB can probably give you more info on
> why this is.
> 3) Those lighting effects you mention are done by fading the whole polygon layer. It
> is accurate in MAME AFAIK.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Wow much appreciate the reply bro! First of all, my bad for calling you "cab" instead of "hap". I for some reason got the two names confused :P

Anyway that is very VERY useful and interesting information. I was unaware the driver was initially created by a guy named Phil Stroffolino. Hey Phil if you're reading this, my gratitude is endless my friend! Secondly I didn't know that RB lent a helping hand as well...good lookin' out my man! My appreciated

Well hopefully one of ya'll will get around to the sound issue one of these days but don't worry it's not a big deal. I'm just glad I can enjoy the game how it is and play it at 60fps with absolutely beautiful analog controls and response inputs. Rave Racer, as well as the other two arcade games, are driving games that you can tell were designed with steering wheels in mind. The steering feels so smooth and natural, unlike when playing Ridge Racers 2 PSP in the PPSSPP emulator with your steering wheel, where it is only emulating the portable's analog knob. The steering with the wheel in the coinup is one of the main reasons I keep coming back to them in MAME. The fact that I am now using a Windows utility called UJR to further enhance the analog steering by allowing me to adjust the sensitivity in my 900 degree wheel with incredible detail, is even more of an incentive to play! Of course my ultimate dream is FFB support for this game, but I realize it's not something that'll happen any time in the distant future so it's all good.

Anyway Viva Nonno has it strengths and weakness.

***************************************
asasega wrote

> but the other day you said to me that i shouldn't bother with vivanono
> can you confirm the speed gain bug in Rave Racer with a wheel?


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hmmmm, did I really say this? Well I probably did, and if so meant it at the time. However now that I've had the chance to use it, I can say it's a very good alternative *IF* you cannot achieve full speed in MAME. For the longest time I hated Viva Nonno, and didn't touch it for years, simply because I couldn't for the life of me get it to work well with my USB driving hardware. It wouldn't allow me to use my wheel because stupid ass Windows used to place my TH8RS stick shifter as the first device in it's controller list, and no matter how many times I'd uninstall/re-install all my USB devices in the order I want, winblows always arranges them in a specific order....Shifter>Wheel>Pedals. Hence the reason why Viva Nonno used to see the shifter as the X axis device and render the game useless. Now however, things have changed and thanks to the community, I am now using a very beneficial virtual joystick program called vJoy, which makes the virtual joystick it creates to ALWAYS be controller ID#1 and the first one in the list! Coupled with UJR, I can now map any of my three devices to the one virtual joystick and now Viva Nonno sees it and works beautifully! I even have my shifter working as a psuedo-H pattern shifter even though the RR games are sequential *only*, in this emulator.

So yeah I may have told you to stay away from Viva in the past, but I'm not beefing with it anymore now that I can play it with all my driving instruments properly

As for the speed gain, yes INDEED, this is something I noticed almost immediately. The car does seem to go slightly faster than it does in MAME. Not sure why this is but oh well, I'm complaining I'm still gonna use MAME as my default emu for all the RR coin-ups. The benefits simply outweigh the drawbacks IMHO. Once we eventually get ffb and louder sound I will cum. Twice.







Entire thread
Subject Posted by Posted on
* Viva Nonno vs MAME: an analysis of Rave Racer Differences Outrun2006 05/25/13 07:34 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences hap  05/27/13 10:30 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Outrun2006  05/27/13 11:37 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences asasega  05/28/13 04:27 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Marcelo_20XX  05/27/13 04:52 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Anonymous  05/27/13 06:10 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Marcelo_20XX  05/27/13 06:47 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Outrun2006  05/28/13 03:15 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Marcelo_20XX  05/28/13 03:25 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences R. Belmont  05/28/13 04:45 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Outrun2006  05/29/13 05:14 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Marcelo_20XX  05/29/13 03:04 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Firehawke  05/29/13 09:26 AM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences Marcelo_20XX  05/28/13 05:51 PM
. * Re: Viva Nonno vs MAME: an analysis of Rave Racer Differences asasega  05/27/13 09:18 AM

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