> No it wouldn't. The energy bars are drawn with sprites, so you'd have to intercept > specific sprite ranges and stop them from being drawn. However disabling all sprites > would hide the player characters, too.
As I already said: As long as the fighters aren't behind the energy bar, I could do a screenshot with the sprites disabled. Then I could do a screenshot of the same scene with the sprites enabled. And then I could paste them together: The upper part with the disabled energy bar and the lower part with the enabled fighters. Even for the rare part where the fighters are behind the energy bar, I could do the same two screenshots, then take the corresponding frames of the fighters from the object test and put them into the picture.
> What I find strange is why is he using and outdated emulator (Nebula) as example?
The fact that I want this to be done in MAME shows that I do not use the Nebula emulator. It's just a program that I stumbled across and used as an example.
> Yet > he's conscious WinKawaks exists. Last WinKawaks version is v1.63 in January this > year. It gets the work perfectly done with the ScreenShot factory tool.
WinKawaks has a slightly different color palette than MAME. One and the same scene does not look identical in both emulators. (For example, the blue background color in the character selection screen is #000066 in MAME and #000060 in WinKawaks.) And since I do all my screenshots for "Street Fighter II" with MAME, switching to WinKawaks for those specific kind of pictures would create a discrepancy. That's why I need this to be done in MAME. Or, alternately, if there's a way for WinKawaks to use MAME's colors, that would be fine too.
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