> > Also I'd like to know: How are the coin insert and the start button implemented in > > this case? > > Same as every other control you'll find on a Supergun. Two buttons for each player > are connected to each players coin and player start pins on the JAMMA harness inside > the Supergun, according to the JAMMA wiring standard.
So, I need to find a supergun that actually supports eight buttons per player?
> A Supergun would not normally have inputs for console gamepads.
Well, I've seen several of those:
> Not so strange > considering the whole point of a Supergun is to play arcade games with arcade > controls.
In my case, the authentic part just needs to be audio and video. I grew up with Nintento consoles, so I'm used to a d-pad. I can't properly play with an arcade stick.
> Typically the only way to "remap" controls on a Supergun is to physically rewire > them.
If the controls are already mapped properly, this wouldn't be necessary. I don't know how the controls for that Genesis or NeoGeo controller are mapped, if they apply to the typical "Street Fighter II" button layout.
> Consider building your own and your own controls. It's easy and cheap
Yeah, if I understood anything about that stuff. I'm really not the guy to play around with that electronic stuff.
> In my experience, by the time you've messed about getting all sorts of parts, PSUs, > pads etc, you might as well have bought a decent one in the first place. > > Here's mine:
Wow! Well, that's really a monster. I was thinking about something a bit smaller. Maybe something as big as a video game console. Something that I can easily put into the closet when I'm not playing. And, as I already said: I'd prefer ports for external gamepads. I just can't play fluently with arcade controls. That's why I was hoping that maybe you can direct me to a concrete, specific supergun that has all that stuff.
|