> Thanks for posting this article. However, after reading it, as far as I understand, > it's talking about 3D stuff, like any other article on graphic cards these days. So > I'm not sure if this would apply to MAME, where all rendering is 2D-based, so there > shouldn't be major differences on gpu requirements between frames.
MAME's usage of D3D and OpenGL is indistinguishable from "3D stuff"; we are submitting textured triangles, with shaders attached in the HLSL case, at varying Z depths. So yes, any "3D" driver bug is also applicable to -video d3d.
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