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MASH
MASH
Reged: 09/26/03
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MAMEinfo 0.148u3
04/09/13 11:54 AM


MAMEINFO.DAT 0.148u3

* Updated to MAME 0.148u3

* Added 0.148u3 Source/Listinfo changes

* Newest Bugs (27th Mar)

* Added more or fixed infos from MAME 0.133u1 - 0.133u2

* Fixed Mameinfo.dat infos



Download at: http://www.mameworld.info/mameinfo


New in MAME 0.148u3



0.148u3

- New games: Bases Loaded (Prototype, PlayChoice-10), Caribbean Gold (3VXEC449, USA) and Sex Appeal (Version 6.02),
- New Working games: Caribbean Gold II (3XF5182H04, USA)
- New Working clones: Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1), Magic Card II (hack, blue TAB board, encrypted), Magic Card II (hack, green TAB or Impera board), Royal Card v2.0 Professional, Street Fighter II': Champion Edition (M1, bootleg), Street Fighter II': Champion Edition (M8, bootleg), The Punisher (bootleg with PIC16c57, set 1), The Punisher (bootleg with PIC16c57, set 2) and The Punisher (bootleg with PIC16c57, set 3)
- New Non-Working games: Crackin' DJ Part 2, Fruit Star (encrypted), Mars TV (JPN), Winning Streak (Version 1.1) (Coinworld) and Winsprint (JPM) (V4, 5x20p) (SYSTEM80)
- New clones: Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS), 'Cycle Warriors, set 1', Daytona USA (Japan, Turbo hack, set 2), Daytona USA Special Edition (Japan, Revision A), Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA), Galaga 3 (GP3), Games V18.5, Gaplus (GP2), Hang-On (ride-on), Hit The Six (Project) (set 2) (PROCONN), Hit The Six (Project) (set 3) (PROCONN), Karnov (US, rev 6), Magic Johnson's Fast Break (Arcadia, V 2.7), Motocross Go! (MG1 Ver. A, set 1), Motocross Go! (MG1 Ver. A, set 2), Raiden Fighters Jet (Single Board, set 1), Riviera Hi-Score (2131-08, U5-2D), Saturday Night Slam Masters (bootleg with PIC16c57), Side by Side (Ver 2.7 J), The Pit Boss (2214-03, U5-1C), Virus (Dr. Mario prototype, PlayChoice-10) and Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80).
- M6502 CPU
. Seriously untested multi-dispatch-table support for M6502
. The (indirect),y zeropage should wrap. So ff,00 instead of ff,100 (m6502\om6502.lst, om6509.lst, om65c02.lst, om740.lst and on2a03.lst).
- I286 CPU: Conforming i286 code segments are always permitted in LSL and LAR (i86\instr286.c)
- I386 CPU
. Fix up the i386 stack if a page fault occurs in a far call and clear the top of esp when loading a tss stack
. Removed unused define and 386 has 16-bits of io space
. i386 RPL must be not be greater than DPL in LSL and LAR
- I8051 / MCS-51: Make MCS51 callbacks used delegates (cpu\mcs51\mcs51.c/h, sound/qs1000.c/h, drivers/eolith.c, maygayv1.c, includes/eolith.h, micro3d.h and machine/micro3d.c).
- i960KB CPU: Added i960 opcode cvtilr needed by Zero Gunner
- M3745x CPUs
. Save state regs for M3745x
. Use the correct C68 (M37450) I/O MCU for Steel Gunner 2
- M5074x CPUs: Added support for Mitsubishi M50740/50741 MCUs
- M50747 CPUs
. Support for all T=1 instructions
. Added COM and the accumulator-only versions of INC and DEC.
. Save state regs for M740
. Fixed branch target disasm for M740 branch-on-bit instructions.
. Correct disassembly of bbs/bbc on A register.
. Correct disassembly for seb x,A/clb x,A.
. The (indirect),y zeropage should wrap. So ff,00 instead of ff,100 (m6502\om6502.lst, om6509.lst, om65c02.lst, om740.lst and on2a03.lst).
- SH-2 CPU: Fixed labelnum usage in SLEEP. Also removed a useless branch equivalent to: if(sleep!=1) { sleep=1; } (cpu\sh2\sh2drc.c).
- PSXCPU/GPU:
. Some changes to the PSX mesh display for debugging (video\psx.c)
. Corrected PSXCPU lwr mem_mask
. Fixed a few comments (cpu\psx\psx.c).
. Treat x & y coordinates as 11 bit signed, Ridge Racer Revolution loading game sets unused bits (video\psx.c).
. Treat x & y coordinates as 11 bit signed on dots, lines & rectangles. This fixes sprites in Zaynac X Zaynac (fc version) in MESS (video\psx.c).
. Tweak to the mesh display.
. Apply draw offset later to avoid the coordinates wrapping when truncated, which may fix recent polygon issues (video\psx.c).
. Band aid fix for Tobal No. 1, some graphics issues remain.
. VRAM & mesh viewer switch to 1024x1024. Truncate x & y coordinates in mesh before adding the draw offset (video\psx.c).
. Stop mesh being displayed all the time when MAME_DEBUG is set
. Reduced time before dma interrupt is fired, as it stops incorrect textures being displayed in a few games and the PSE BIOS v2.2 (cpu\psx\dma.c).
. psxgpu_device::update_screen clears the border area
. Added a note about how the time hack breaks other things.
. Fixed GTE A1/A1/A3 flag calculation when the result exceeds the maximum bounds. GPF & DPCT work with all values of sf & lm (cpu\psx\gte.c).
. Changed dcpl to dpcl to match official documentation, updated disassembly to match emulation (cpu\psx\gte.c and psxdasm.c).
. Update RGB FIFO 4 bytes at a time (psx\gte.c).
. Fixed GTE GPL & DCPL opcodes by porting over some changes from an old tree.
. Simplified MAC handling in GTE and fixed some incorrectly calculated values.
. Assumed flag register always gets cleared (psx\gte.c).
. Added comment to GTE_OP() that it's not used. This and the other two #defines that are marked as not used are probably not used on the real hardware either.
- SPU sound
. Added CDDA interrupts to sound\spu.c
. Don't overrun SPU ram
- TMS5100/5200 sound
. Added correct TMS5200 chirp rom derived from decap; This is now used for 5200, 5220 and 5220c pending decaps of the latter two.
. Removed tms5220r.c which hasn't actually been compiled/used by speech code for around 2 years now, and fixed the makefile.
. Extremely minor fix for Speak External based on the 5220c and 5200 decaps, and some small documentation updates.
. Document the decapping and verification of chirp tables for the tms5100, tms5200, tms5220, and tms5220c. The LPC tables are not verified yet.
- K053260: Modernized device (asterix, overdriv, parodius, rollerg, simpsons, tmnt.c, vendetta.c)
- NES PPU: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU. (cham24.c, famibox.c, multigam.c, playch10.c and vsnes.c)
- M6847 video
. Turning off MC6847 logging left on
. MC6847 optimizations
- V9938 Video: V9938 to use devcb2 (video\v9938.c/h, drivers\big10.c, csplayh5.c, kas89.c, kurukuru.c, meritm.c, sangho.c, sfkick.c, sothello.c, tonton.c and geneve.c).
- uPD7220 Display Controller: Added the internal uPD7220 rom (hand-dumped as little-endian from a die shot)
- ISA: Don't set intreason_io in data out phase (machine\isa_ide_cd.c). WARP installer sees the CDROM now. NOTE: Only the OS/2 WARP CD-ROM version works for now as the floppies use the XDF format which apparently use variable sectors per track and so AFAIK won't work for now.
- VGA: A text character's attribute bit 3 selects set A, not set B (video\pc_vga.c)
- SVGA: Made S3 ID registers read from member variables. Added S3 ViRGE video card. Made a start at fixing up some of the S3 ViRGE VESA video modes. Moved s3virge to separate source file.
- Floppy
. (MESS) Sharp MZ-3500: Added RAM-based BASIC bankswitch, improved floppy code, added mon_r(). SIS acts (again) weird on this, and no DRQ is fetched afterwards.
. Improved IMD disk format identify
. Handle upd765 modes a little more, NeXT can boot from floppy again.
- CD-ROM
. Simplify the (MESS) psxcd CDROM. I haven't found any regressions but I wouldn't be surprised to see some. The only improvements so far is better CD audio and disk change support.
. (MESS) Small cleanups (machine\psxcd.c/h)
. Added CDDA muting to machine\psxcd.c
. Stop PSX crashing when reloading a state when CD access was in progress. Stop PSX CD timers when reset.
- aristmk4.c
. Cleaned up comments and EPROM part numbers for a handful of games
. Caribbean Gold needs some trivial input changes, as currently it has a logic door error on boot, however if you hit the coin input the error goes away and allows you to key in to perform a memory reset and finally coin up.
. Caribbean Gold II now has passable graphics, by using two of cgold's graphics ROMs. The game is now playable instead of a garbled mess (there are only a few tiles which differ between both games).
. Promoted Fortune Hunter (and clone) to working - these had been working ever since eforest and arcwins were promoted but the flags were never removed.
- cps1.c
. CPS1 cleanup and notes. Fixed crash in debug build.
. Moved clones Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) and (bootleg with PIC16c57, set 2) from CPS1 to Final Crash driver and removed PIC16C57 CPU2. Fixed user1 rom loading in clone dinopic2.
. Moved clones The Punisher (bootleg with PIC16c57, set 1), (bootleg with PIC16c57, set 2) and (bootleg with PIC16c57, set 3) from CPS1 to Final Crash driver and removed PIC16C57 CPU2. Fixed sprites in punipic, punipic2 and punipic3 - Games now playable.
. Unscrambled the gfx roms in clone sf2m8. Fixed remaining gfx issues in sf2m3 and sf2m8, marked as WORKING. Moved clone sf2m1 from CPS1 to Final Crash driver. sf2m1 is working apart from some very minor gfx glitches. sf2amf loaded the gfx roms correctly. Fixed regression in sf2mdt.
- ddenlovr.c: Moved Hanafuda Hana Tengoku (Japan) from dynax.c to ddenlovr.c driver
- fantland.c: Small cleanup
- funworld.c
. Constructed acceptable NVRAMs for clones Magic Card II (hack, green TAB or Impera board) and (hack, blue TAB board, encrypted) which promoted games to working status.
. Added default NVRAM to clones Magic Card II (hack, green TAB or Impera board) and (hack, blue TAB board, encrypted), allowing to boot them. Promoted to working state.
. Removed the 'hack' in the Magic Card 2 sets description. Almost all the sets on this driver were hacked in different degrees. Not proof that these were released as originals, or just a hack.
. Flagged clone Mongolfier New (Italian) as not working
. Constructed acceptable NVRAMs for clone Royal Card v2.0 Professional which promoted game to working status.
. Added default NVRAM to clone Royal Card v2.0 Professional, allowing to boot them. Promoted to working state.
- gaplus.c: Corrected some issues between Galaga 3 & Gaplus sets
- jaguar.c: Makes more sense that the PIT timers follows the m68k clock, fixes Raiden (MESS) BGM tempo. Reverted PIT1 timer change (Air Cars doesn't like this) (video\jaguar.c).
- megadriv.c: Temporarily duplicated some DMA code while working towards a reduction of global variables in Megadrive drivers. Removed another static. Moved z80 vars to the driver state. Minor cleanup. Another var moved to the state. Another global variable removed + cleanup (machine\megacd.c). Another tiny cleanup. Moved some megadrive global variables to driver class. Removed a bunch of useless machine parameters and a few tagmap lookups. Removed nvram handler. MESS was not using this since more than one year, mand it was causing MT #03873. If any bootleg megadrive board needs this, please let me know so that I can re-add it to the correct driver. Small steps to keep a few 32x operations inside 32x.
- megaplay.c and megatech.c: Fixed individual games incorrectly writing an NVRAM file (ID 03873)
- merit.c: After seeing an eBay auction for a full cab, corrected the name for Michigan Superstar Draw Poker in Merit driver
- model2.c
. Added Sega game and romboard ID# for Dynamite Cop (Export) 2A
. Fixed maincpu roms length in clone Daytona USA (Japan, Turbo hack, set 1)
. Added i960 opcode cvtilr needed by Zero Gunner.
- mpu4vid.c: Cleanup driver
- multfish.c: Fixed some awkward tabbing etc.
- namcos23.c: Update hardware README
- naomi.c:
. Modernized NAOMI driver + DC/NAOMI split and cleanup
. Added decryption key to Crackin' DJ Part 2
. Changed marstv-key.bin to match naomicrypt
- proconn.c: Added altrevs roms to Seven's Above (Project) (PROCONN) and Sevens & Melons (Project) (PROCONN)
- segac2.c
. Moved some megadrive global variables in Sega C2 driver to driver class
. Some Megadriv/Sega C2 modernization
- segae.c and megatech.c: Small improvements to the 315-5124 palettes
- segas18.c: Moved some megadrive global variables in Segas18 driver to driver class. Tiny cleanup.
- seta2.c: Minor doc update about Reel N' Quake! on slightly redesigned PCB that has standard 8-liner edge connectors.
- shangha3.c
. Corrected clock speed for Shanghai 3 and added misc documentation.
. Added dipswitch locations to blocken, heberpop and shangha3. Fixed 68000 CPU1 clock speed and VSync.
- ssv.c
. Added SCREEN_RAW_PARAMS to SSV hardware. Fixed VSync.
. Fixed palette/graphic corruption in Lovely Pop Mahjong JangJang Shimasho 2 (Japan)
. Fixed wrong colours in Gourmet Battle Quiz Ryohrioh CooKing (Japan) (ID 05139). Fixed visible area.
. Using perfect CPU in Storm Blade with the half assed framework we have is especially bad when the other CPU just does a simple string check then goes into a tight loop.
- stv.c
. Sketchy CD on/off command, useful to test out CD features in diag menu (machine\smpc.c)
. Fixed CD interface mirrors, allows Over load test to work in Diag (machine\stvcd.c)
. Fixed a SCU DMA bug (machine\saturn.c)
- taitojc.c
. Updated Side by Side README
. Updated cpu clocks from Guru's measurements
. Added ID string from sidebs and some notes (Guru confirmed the ID string is same on other games)
. Added video parameters
. Show the use of the OSC clock with XTAL_xxx and state the speed of the CPU. No functional change
. Fixed 68040 CPU1, MC68HC11 CPU2, TMS32051 CPU3 clock speeds and VSync.
- usgames.c: Added a note about the v18.3 & 18.6 sets known to exist but not dumped
- Boogie Wings: Fixed game (broken after some refactoring > 148)
- Cool Riders
. Minor code tweak
. Work around miscompile on newer versions of Clang
- PlayStation: There have been a few fixes to the PlayStation GPU emulation recently. This has mainly been for MESS where some console games set bits in the X & Y coordinates that the hardware ignores, but the emulation code wasn't. I remembered a controversy on one of the forums years ago about the Street Fighter EX attract mode. In the console version Ryu jumps up and the moon is in the background, but in MAME/ZiNc/Impact there is no moon. Well from 0.148u3 (or the latest SVN) the moon is now in MAME, so it appears that at least one arcade game was doing the same thing.
- Steel Gunner 2: Replaced HD63705 CPU4 with Mitsubishi M37450 in Steel Gunner 2. Added 8-way Joystick and button 3.
- Dipswitch fixes in shangha3.c
- Fixed rom names in arcadia.c, capbowl, merit.c, segahang.c, shangha3.c, taitojc.c and usgames.c
- Description changes of Arctic Wins (4XF5227H03, USA), Caribbean Gold II (3XF5182H04, USA), 'Cycle Warriors, set 2', Daytona USA (Japan, Turbo hack, set 1), Fortune Hunter (2XF5196I01, USA), Fortune Hunter (2XF5196I02, USA), Golden Poker (8VXEC037, New Zealand), Gone Troppo (1VXEC542, New Zealand), K.G. Bird (4VXFC5341, New Zealand, 10c), K.G. Bird (4VXFC5341, New Zealand, 5c), Karnov (US, rev 5), Magic Card II (blue TAB board, encrypted), Magic Card II (Bulgarian), Magic Card II (green TAB or Impera board), Magic Card II (Nov, Yugoslavian), Pac-Man (Midway, speedup hack), Puck Man (Japan set 1, speedup hack), Raiden Fighters Jet (Single Board, set 2), Side by Side 2 Evoluzione (Ver 2.4 J), Terra Force (Japan bootleg set 2), The Pit Boss (2214-03, U5-0C) and Winsprint (JPM) (V2, 10x10p) (SYSTEM80).
- Renamed (crzmon_5) to (czmon_5), (crzmon_7) to (czmon_7), (crzmon_8) to (czmon_8), (crzmon_9) to (czmon_9), (crzmon_7a) to (czmon_7a), (crzmon_7b) to (czmon_7b), (crzmon_8a) to (czmon_8a), (crzmon_8b) to (czmon_8b), (crzmon_8c) to (czmon_8c), (crzmon_8d) to (czmon_8d), (crzmon_8e) to (czmon_8e), (crzmon_8f) to (czmon_8f), (crzmon_9a) to (czmon_9a), (crzmon_9b) to (czmon_9b), (crzmon_9c) to (czmon_9c), (crzmon13) to (czmon_13), (crzmon_15) to (czmon_15), (crzmon_16) to (czmon_16), (cyclwarr) to (cyclwarra), (galaga3a) to (galaga3c), (galaga3) to (galaga3a), (gaplus) to (galaga3), (gapluso) to (gaplus), (gaplusa) to (gaplusd), (j80wsprt) to (j80wsprt2), (karnov) to (karnova), (rfjets) to (rfjetsa), (sidebs) to (sidebsja), (usg185) to (usg187c), (usg252) to (usgames) and (usg83) to (superten)
- MAME
. Fixed performance issues with YIQ enabled and prescale_x/prescale_y changes no longer impacts colors (windows\drawd3d.c)
. Print proper message on -listslots in case there are no slot options available, like in some dummy slots (emu\clifront.c)
. Modernized drivers aleck64.c, Amiga hardware, ddenlovr.c, dynax.c (+ video part cleanup), ghosteo.c, megadrvb.c (+ reducing input tag lookups), megaplay.c, megatech.c, naomi.c, norautp.c, photon.c (driver, video and small cleanup), powerbal.c and puckpkmn.c
. Placed m_source variable in device_t and filled it with provided value (emu\device.c/h)
. Minor schedule.c optimization (emu\diexec.c and schedule.c)
. Attempt to fix -burnin option (does not produce a burnin image) (ID 05173)
. Moved rotr and fbcrazy out of the fruities section (mame\mame.lst)
. Added the parent software to the searchpath when verifying software list entries (emu\audit.c)
. Added sourcefile name for devices to emu\info.c
- SDLMAME
. QT Debugger fixes
. New memory windows start focused on the active CPU
. Opening a utility window, closing it, and stepping no longer re-opens the window.
. Fixes bug where commands don't refresh all windows
. The memory view chunk size radio now reports proper sizes
. Fixed "ignore" command reporting incorrect invalid CPUs
. Fixed crazy code responsible for opcodes' crc32s in the comments system
. Disabled some GCC-specific hacks in sdl.mak when Clang is being used / also silenced linker for DISTRO=ubuntu-intrepid.
- MESS
. Fixed name of software_list_device to "Software list"
. Added some additional XML validation and fixed the resulting errors (emu\softlist.c)
- Compiling
. Fixed an out-of-range access spot by GCC-4.9 (audio\beezer.c, audio\exidy.c)
. Fixed Clang 3.2 warnings about unused private field warnings (makefile, emu\cpu\dsp56k\opcode.c/h, cpu\psx\sio.h, fileio.c/h, machine\53c7xx.h, machine\at29040a.h, machine\mc68901.h, machine\ncr539x.h, machine\upd7201.h, sound\2151intf.h, sound\cdp1869.h, sound\disc_cls.h, sound\disc_dev.h, sound\disc_flt.h, sound\disc_wav.h, uiimage.h, video\crt9007.h, video\hd61830.h, video\pc_vga.h, video\sed1330.h, mame\audio\gottlieb.c and mame\includes\gottlieb.h).
. Synced CPUS and SOUND in mame/mess.mak
. Removed devhelpr.h and trampolines in half modern devices (emu\machine\6522via.c, 8237dma.c/h,, 8257dma.c/h, devhelpr.h, f3853.c/h,, ins8154.c/h, k033906.c/h, k056230.c/h, drivers\calchase.c, dkong.c, funkball.c, gamecstl.c, gammagic.c, gticlub.c, mediagx.c, midqslvr.c, pcxt.c, photoply.c, queen.c, savquest.c, taitowlf.c, vega.c, voyager.c, xtom3d.c, zr107.c, machine\konppc.c and pcshare.c).
. Expanded device_t constructor with parameters for short name and source file location (cpu\m6502\deco16.c, m3745x.c/h, m4510.c, m5074x.c/h, m6502.c/h, m6504.c, m6509.c, m6510.c/h, m6510t.c, m65c02.c/h, m65ce02.c/h, m65sc02.c, m740.c/h, m7501.c, m8502.c, n2a03.c, r65c02.c/h, cpu\mcs96\i8x9x.c/h, i8xc196.c/h, psx\siodev.c/h, tms32031\tms32031.c/h, devcpu.c/h, device.c/h, driver.c, imagedev\chd_cd.c/h, flopdrv.c/h, floppy.c/h, snapquik.c/h, machine\53c7xx.c, machine/cr589.c, ctronics.c/h, idectrl.c/h, laserdsc.c/h, ldpr8210.c/h, ldstub.h, ldv1000.c, ldvp931.c, n68681.c, nscsi_bus.c/h, nscsi_cd.c/h, nscsi_hd.c/h, scsicb.c, scsicd.c/h, scsidev.c/h, scsihd.c/h, scsihle.c/h, upd765.c/h, sound/bsmt2000.c, sound/dac.c, sound/k054539.c, sound/qs1000.c, sound/segapcm.c, sound/votrax.c, video/h63484.c, video/hd44780.c/h, video/hd61830.c, video/m50458.c, video/mb90082.c, video/msm6255.c/h, video/saa5050.c/h, video/sed1330.c/h, video/upd7220.c, video/v9938.c, mame\audio\gottlieb.c, audio/midway.c, audio/namco52.c/h, audio/namco54.c/h, audio/williams.c, drivers\chihiro.c, machine\dc-ctrl.c, deco222.c, decocpu6.c, decocpu7.c, gdrom.c, k573cass.c, mapledev.c/h, mega32x.c, mie.c, namco06.c/h, namco50.c/h, namco51.c/h, namco53.c/h, namco62.c/h, zndip.c and znsec.c).
. Made some of sound devices use device callbacks instead of function callbacks (sound\2608intf.c/h, 2610intf.c/h, 2612intf.c/h, 262intf.c/h, 3812intf.c/h, aica.c/h, es5506.c/h, k007232.c/h, msm5205.c/h, scsp.c/h, ymf271.c/h, ymf278b.c/h, ymz280b.c/h, audio\hyprolyb.c, irem.c, seibu.c, taito_en.c, drivers\2mindril.c, actfancr.c, aerofgt.c, ajax.c, aliens.c, alpha68k.c, amaticmg.c, appoooh.c, ashnojoe.c, asuka.c, asuka.c, backfire.c, battlera.c, bbusters.c, bfm_sc4h.c, bfm_swp.c, bishi.c, bottom9.c, cabal.c, cave.c, chinagat.c, chinsan.c, chqflag.c, coinmvga.c, combatsc.c, coolridr.c, crgolf.c, crimfght.c, crospang.c, crshrace.c, dacholer.c, darius.c, ddragon.c, de_2.c, dec0.c, dec0.c, dec8.c, dec8.c, deco156.c, deniam.c, discoboy.c, docastle.c, drmicro.c, dynax.c, f1gp.c, fantland.c, fastlane.c, fcrash.c, firebeat.c, firetrap.c, flkatck.c, fromanc2.c, fromance.c, fuukifg2.c, fuukifg3.c, fuukifg3.c, galpani3.c, galspnbl.c, gbusters.c, gcpinbal.c, gladiatr.c, goal92.c, gradius3.c, gstriker.c, gsword.c, gunpey.c, hcastle.c, hcastle.c, hnayayoi.c, inufuku.c, itech8.c, jangou.c, jantotsu.c, jchan.c, kchamp.c, kungfur.c, kurukuru.c, lordgun.c, lordgun.c, lucky74.c, lwings.c, macrossp.c, mainevt.c, mastboy.c, maygayep.c, mcatadv.c, mermaid.c, metro.c, metro.c, midas.c, mitchell.c, mlanding.c, model2.c, model3.c, naomi.c, nemesis.c, nemesis.c, neogeo.c, neoprint.c, ninjaw.c, nmg5.c, ojankohs.c, oneshot.c, onetwo.c, opwolf.c, othunder.c, pachifev.c, pcktgal.c, pipedrm.c, prehisle.c, psikyo.c, psikyo.c, psikyo4.c, psikyosh.c, rastan.c, rmhaihai.c, segac2.c, segas32.c, seibuspi.c, seta.c, sf.c, shangha3.c, slapshot.c, snk.c, snk68.c, snowbros.c, sothello.c, spbactn.c, spdodgeb.c, spdodgeb.c, splash.c, spy.c, spy.c, srmp2.c, stadhero.c, stfight.c, stv.c, suna8.c, suprgolf.c, suprnova.c, suprslam.c, system16.c, tail2nos.c, taito_b.c, taito_f2.c, taito_h.c, taito_l.c, taito_l.c, taito_x.c, taito_z.c, taitoair.c, taotaido.c, tbowl.c, tbowl.c, tecmo.c, tecmo.c, tecmosys.c, tehkanwc.c, thunderx.c, tigeroad.c, tmnt.c, toaplan1.c, toaplan2.c, toaplan2.c, toki.c, topspeed.c, tubep.c, twin16.c, twincobr.c, wardner.c, warriorb.c, wc90.c, wc90b.c, welltris.c, wgp.c, yunsun16.c, yunsung8.c, zn.c, includes\stfight.h and machine\stfight.c).
. Device callback handler cleanup (drivers\2mindril.c, actfancr.c, aerofgt.c, ajax.c, alg.c, aliens.c, alpha68k.c, angelkds.c, appoooh.c, arcadia.c, argus.c, ashnojoe.c, asuka.c, asuka.c, backfire.c, battlera.c, bbusters.c, bfm_sc4h.c, bfm_swp.c, bishi.c, blktiger.c, bottom9.c, bublbobl.c, capbowl.c, cave.c, cave.c, cd32.c, chanbara.c, chinagat.c, chinsan.c, chqflag.c, compgolf.c, coolridr.c, crgolf.c, crimfght.c, crospang.c, crshrace.c, dacholer.c, darius.c, darius.c, ddenlovr.c, ddragon.c, de_2.c, dec0.c, dec8.c, dec8.c, deco156.c, deniam.c, discoboy.c, docastle.c, dooyong.c, drmicro.c, dynax.c, f1gp.c, fantland.c, fastlane.c, fcrash.c, firebeat.c, firetrap.c, flkatck.c, fromanc2.c, fromance.c, fuukifg2.c, fuukifg3.c, gaiden.c, galspnbl.c, gbusters.c, gcpinbal.c, gladiatr.c, goal92.c, goal92.c, gradius3.c, gstriker.c, gunpey.c, hcastle.c, hnayayoi.c, inufuku.c, itech8.c, jangou.c, jantotsu.c, kchamp.c, kungfur.c, kurukuru.c, lastduel.c, lkage.c, lockon.c, lordgun.c, lsasquad.c, lucky74.c, macrossp.c, mainevt.c, mastboy.c, maygayep.c, mcatadv.c, megasys1.c, mermaid.c, metro.c, metro.c, midas.c, mitchell.c, mlanding.c, model2.c, model3.c, mquake.c, naomi.c, nemesis.c, nemesis.c, neogeo.c, neoprint.c, ninjakd2.c, ninjaw.c, nmg5.c, nmk16.c, ojankohs.c, oneshot.c, onetwo.c, opwolf.c, othunder.c, pachifev.c, pcktgal.c, pipedrm.c, pkscram.c, powerins.c, prehisle.c, psikyo.c, psikyo.c, psikyo4.c, psikyosh.c, psychic5.c, pushman.c, rastan.c, sandscrp.c, segac2.c, segas32.c, seibuspi.c, seta.c, sfkick.c, shangha3.c, shootout.c, slapshot.c, snk.c, snk68.c, snowbros.c, sothello.c, sothello.c, spbactn.c, spdodgeb.c, spdodgeb.c, splash.c, spy.c, spy.c, srmp2.c, sshangha.c, stadhero.c, stfight.c, stv.c, suna8.c, suprgolf.c, suprgolf.c, suprslam.c, system16.c, tail2nos.c, taito_b.c, taito_f2.c, taito_h.c, taito_l.c, taito_l.c, taito_x.c, taito_z.c, taitoair.c, taotaido.c, tbowl.c, tbowl.c, tecmo.c, tecmo.c, tecmosys.c, tehkanwc.c, thedeep.c, thunderx.c, tigeroad.c, tmnt.c, tnzs.c, toaplan1.c, toaplan2.c, toki.c, topspeed.c, tubep.c, twin16.c, twincobr.c, upscope.c, volfied.c, wardner.c, warriorb.c, wc90.c, wc90b.c, wc90b.c, welltris.c, wgp.c, xain.c, yunsun16.c, yunsung8.c, zn.c, includes\bfm_sc45.h, amiga.h, dc.h, dynax.h, machine\amiga.c, saturn.c, stfight.c, williams.c and video\cave.c).
. Changed HANDLER -> MEMBER where it was by mistake (drivers\atari_s2.c, machine\amiga.c and machine\atarigen.h).
. Fixed visual studio compile (debug\debugcpu.c)




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."






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* MAMEinfo 0.148u3 MASH 04/09/13 11:54 AM
. * MAMEinfo 0.148u3 *FIX* MASH  04/11/13 05:24 AM

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