> Yes, but you can render the frame twice much, much faster on the GPU. And if you want > to guarantee pixel perfection, that's not a problem with GPGPU.
I know, but writing the GPGPU renderer so it can work at standard resolution and in combined high and standard resolution is not free.
> And you didn't put in any of that work in MAME's software renderer, as Javier Donoso > likes to remind us.
Not yet, but I can :-) I've been hoping for someone to take on GPGPU on another system first. I'm almost tempted to make it generate code using the dynamic re-compiler.