> I don't doubt what you're saying, but can you explain why this would be? Why not have > those extra graphical and internal resolution options available if the gpu's are > capable?
Putting aside for a moment that MAME is about preserving old games, including their limitations.
There is no free lunch. To enable higher resolutions it's not always just a case of changing one line of code. Pete's PSX GPU plugins (http://www.pbernert.com/html/gpu.htm) for example have to run a software emulator as well as the accelerated renderer because the game can read from the frame buffer.
> Why not incorporate them into MAME, while other 3D emus such as > SuperModel/Model2 emu/Dolphin, etc has them already? Just wondering.
As other emulators are available, then why do we need to incorporate it into MAME?
What you're asking for is for people to dedicate more time to something they don't want, when other software already does it.