> Are you wanting to get make panoramic screen shots of the stages?
No. It's more about creating some comic-like images. No editing of the actual image data, just putting the characters in a certain position and making a screenshot:
But it would be necessary to remove everything that's just there for the player, i.e. the health bars, the timer and the score.
> I wouldn't think so since the ground scrolls, but I wasn't sure.
That would actually be pretty easy. In the hidden mode, you can see still images of every stage and there, you also see the layout of the floor as it looks if it spans over the whole stage.
> Well, personally, I'd think > that whoever would rip graphics from SFII wouldn't go through the trouble of changing > a few pixels here and there.
Still, I can't be sure if the camera works correctly with all the parallax scrolling and if the fighters really behave exactly like in the original game. When I do screenshots, I always use the original game. When I want to do screenshots of "Super Mario Bros.", I will use a ROM of the real NES game, not some PC remake written by a fan. It doesn't matter how faithful it is, I just don't use it. And it's the same with "Street Fighter II": I want to use the original game and nothing else. If someone asks me how I did it, I don't want to answer: "Well, for this stage, I used a MUGEN file. And that fighter is from a spritesheet that I found somewhere on the internet." My works shall be: "That's indeed a real scene from the real game."
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