> Ahh there's your hiccup right there. > > In the emulation scene, we primarily use Ati video cards. One of the reasons being > that they handle many of these issues better. > > I knew there was a miscommunication somewhere.
Alas, ATI compatible strobe backlight is also limited to function at 120 Hz, too. See http://www.blurbusters.com/zero-motion-blur/samsung LightBoost is just an nVidia trade name for one model of a strobe backlight.
ATI also benefit from strobe backlights, and thus the black frame insertion benefits still wins for ATI too! Sony has "Motionflow Impulse" (a special backlight-only Motionflow that does not use interpolation). There are many different trade names for different strobe backlight and scanning backlight technologies.
Also, LightBoost is a monitor feature, NOT a GeForce feature. nVidia simply licensed it to monitor manufacturers. Some people successfully hacked a LightBoost monitor to work on ATI cards (using a cheap nVidia laptop to 'unlock' the LightBoost feature, then plugging it back to the ATI desktop); there's nothing limiting LightBoost working on ATI.
The exact same explanations apply for both ATI and nVidia. I've done lots of research, I'm an associate member of Society for Information Display. I also wrote the Scanning Backlight FAQ which covers the science behind such technology, to gain a better understanding of impulse-driven versus sample-and-hold displays.
60fps LCD on ATI without strobe backlight is still about 10x worse motion blur than CRT 60fps LCD on nVidia without strobe backlight is still about 10x worse motion blur than CRT ATI vs nVidia is irrelevant
Many agree CRT is better than LCD for arcade games Strobe backlights allow CRT crystal clear motion on LCD's
We're playing on the same team!
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