> > I think you missed the part where he said "whole screen". It won't be trivial as > > those graphics are drawn with sprites. All three tilemaps are used for > > parallax-scrolling backgrounds. (Some games display HUD with a tilemap and you can > > hide it by commenting a single line in MAME source.) > > Yeah, you'd need to patch out the code that writes the scores and status graphics to > object RAM. Otherwise you could find the corresponding sprite numbers and filter them > out in the driver's sprite drawing routines. Simple
Or you could edit the graphics roms so that the score and status graphics were transparent.
There are many ways to do it, but asking the question suggests that he won't know how to do them.
Edited by smf (03/12/13 07:15 PM)
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