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Phil Bennett
L'Emuchat
Reged: 04/20/04
Posts: 888
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Re: Removing health bar graphics etc. in "Street Fighter II"
03/12/13 06:20 PM


> I think you missed the part where he said "whole screen". It won't be trivial as
> those graphics are drawn with sprites. All three tilemaps are used for
> parallax-scrolling backgrounds. (Some games display HUD with a tilemap and you can
> hide it by commenting a single line in MAME source.)

Yeah, you'd need to patch out the code that writes the scores and status graphics to object RAM. Otherwise you could find the corresponding sprite numbers and filter them out in the driver's sprite drawing routines. Simple







Entire thread
Subject Posted by Posted on
* Removing health bar graphics etc. in "Street Fighter II" DaRayu 03/12/13 04:03 PM
. * Did Final Alpha Burner have this option? Dullaron  03/12/13 06:17 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" DMala  03/12/13 04:40 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Vas Crabb  03/12/13 05:08 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Phil Bennett  03/12/13 06:20 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Anonymous  03/12/13 07:14 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" DaRayu  03/12/13 09:51 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Tomu Breidah  03/13/13 03:01 AM
. * Re: Removing health bar graphics etc. in "Street Fighter II" DaRayu  03/13/13 08:11 AM
. * Re: Removing health bar graphics etc. in "Street Fighter II" DaRayu  03/12/13 04:54 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Heihachi_73  03/12/13 05:47 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" R. Belmont  03/12/13 08:24 PM
. * Re: Removing health bar graphics etc. in "Street Fighter II" Tomu Breidah  03/12/13 04:47 PM

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