There is a folder called "VERYLOST" on the Activision release "Masterpieces of Infocom" that contains 3 folders and an ABOUT.TXT.
The txt's I posted were from those folders and the following is the ABOUT.TXT.
Have you ever sneaked into someone's room, read their diary, and then left without a trace?
That is sort of what this folder is. It contains a series of files downloaded from the old Infocom UNIX server, which made the journey from Cambridge to Los Angeles but didn't quite make it to our curennt spiffy world-wide headquarters.
The Infodope folder contains three issues of Infodope, INFOCOM's in-house newsletter. The Misc folder contains a great piece about writing Infocom fiction called The Implementor's Creed, notes on Infocom's favorite pastime, and notes from a Studio offsite meeting held by Infocom. The Aborted folder contains notes about several serious and not-so-serious ideas for games pitched around by the Infocom team.
Digging through this disc reminded of leafing through old newspapers in your grandmother's attic. You know the kind where they are advertising a 1932 Ford coupe in cherry condition for only $600? I felt like I had been born too many years too late to enjoy the best times of the game industry. Even though I played all of Infocom's text adventures on my Atari 800, I couldn't help but wish I actually created those games. I hope that everyone who plays these games will enjoy them as much as I enjoyed putting together this collection.
Jason Kay Activision Black Operations Team June 1996
============================================================================ From the Computer of G. Kevin Wilson SPAG Magazine, Editor and Infocommie June 19th, 1996.
I'm sure that many of you are old-time Infocommies. I myself got started on Infocom games (Wishbringer, to be exact) many years ago, when I got my first IBM PC XT.
I guess some of you are wondering why I enjoy text adventures, and why I'm still interested in them in this age of 3-D shooters, ray-traced adventures, and 16-bit sound. It's simple. You can't beat a good story. If those games would start with a great story and build everything else around that, they'd be brilliant. Most don't. With a text adventure, there was nothing else to support the game, you had to have a good story, or things fell apart. Now, Infocom wasn't always on the mark, but they hit it pretty consistently, and when they hit it dead center, the results were unforgettable. That's why you still hear grown adults babbling about 'Hucka-Bucka-Beanstalk' and 'that $%#&*$()! babel fish!'.
I doubt that many of you have heard of SPAG magazine. It's not available in a printed format, only over the Internet. It's a magazine about text adventures, but it's not just about the old text adventures. SPAG magazine has for the past two years been following the efforts of hobbyists and college students around the world to keep text adventures alive.
SPAG consists almost exclusively of reader-submitted reviews. The readers play text adventures, and then share their opinions of them with the rest of us. You are invited to submit reviews as well. By the way, if you have Internet access with FTP capability, you're in luck. There's a lot of material out there to help you write text adventures of your very own. There's even a newsgroup expressly for authors of text adventures to discuss tips and tricks. It is: rec.arts.int-fiction (The int-fiction stands for "interactive fiction", a phrase used by Infocom to describe the games they produced.)
The FTP site you'll want to visit is: ftp.gmd.de
Look in the /if-archive/ directory. You will find hundreds of text adventures, solutions, and text adventure design kits. If you look in the /if-archive/magazines/SPAG/ directory, you'll find all the issues of SPAG magazine freely available.
If you look in the /if-archive/info/ directory, you'll see several guides to help you with the less technical and more literary aspects of making a good game. I myself wrote "Whizzard's Guide to Authoring Text Adventures." Clunky title, I know, but I think I got my major points across in it.
Good luck playing these great games, and maybe someday we'll get together for a game of Hider-and-Seeker.
G. Kevin Wilson "Whizzard" [email protected]
[ATTACHED IMAGE]
There is no law in the arena
|