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Heihachi_73
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Reged: 10/29/03
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Re: Mechanical games and artwork
02/02/13 06:32 AM


> > I know MAME is not designed to add artwork for game play. (as in 18 wheeler). Would
> > there need to be a major change to MAME's core? How much would MAME need to change?
>
> The led and the other flat screen stuff should now be possible and the non-motion
> artwork pieces could still be handled imo, but stuff like the scrolling background
> scenery that provides a simulation of a continuous road landscape is where the
> challenge begins. Maybe if the part itself can be scanned in a section by section
> stage then it would require one of the devs to update the artwork support output file
> for the imaged scan to appear as mimiced "continous" loop might be possible. Usually
> the stuff is on a small rotating disc that is spun around like a vinyl record when
> gameplay begins.
>
>
> see misterbronzeage video of 18 Wheeler 1980 Midway Arcade Machine
> http://www.youtube.com/watch?v=wMAmjXE4Els
>
>
> > I just thought that it would be nice to simulate gameplay for some of those
> games...If artwork could be found.
>
> gremlin trapshoot wall game
> http://www.youtube.com/watch?v=roRieYcPlLw
>
> Trapshoot (gameplay)
> http://www.youtube.com/watch?v=N229Z2fY6fI
>
>
> For wall games like Gremlin Trapshoot, it should now be possible, in case someone
> could carefully disassemble the section that has the display images and can carefully
> scan in that section, but it is something that might be on wip page for sometime
> because it is a multi board non-cpu game. Play MAME's pong emulation and then
> visualize Trapshoot clay images also going that slow. Nice artwork would be visually
> on the monitor while it takes a minute or two for clay output lamp to finally appear
> in rifle range. ;-)
>
> That's what it would look like if Trapshoot ever gets supported in MAME.
>
> And the layout code to run the visual lamp outputs would be an insane amount of work
> just to get all the details properly handled. Gremlin Trapshoot manual is online, I
> have manual too, and the lamps output technical page is overloaded and then some.

Would 'scrolling land scenery' and spinning slot machine reels be similar in any way? Might not be as far as we think.







Entire thread
Subject Posted by Posted on
* Mechanical games and artwork. Antny 02/02/13 03:55 AM
. * Re: Mechanical games and artwork gregf  02/02/13 05:56 AM
. * Re: Mechanical games and artwork Heihachi_73  02/02/13 06:32 AM
. * Re: Mechanical games and artwork yaggy  02/04/13 04:28 PM
. * Re: Mechanical games and artwork Antny  02/04/13 08:35 PM
. * Re: Mechanical games and artwork yaggy  02/04/13 10:22 PM
. * Re: Mechanical games and artwork jibmums  02/04/13 10:45 PM
. * Re: Mechanical games and artwork yaggy  02/05/13 07:45 PM
. * Re: Mechanical games and artwork jibmums  02/13/13 08:58 PM
. * Re: Mechanical games and artwork Ramirez  02/02/13 10:43 PM
. * Re: Mechanical games and artwork Antny  02/02/13 11:12 PM

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