> You seem surprisingly unbitter, considering what a shitty response you got. It seems > like a personal "hey I can't help you and you should probably drop that project" > response would have been just as effective.
Well, it's like 14 years ago at this point... and somewhere along the line it dawned on me how very few skills I had to create an open-source game engine. (These days, I gather some of this work can easily be collected together from various projects.) At best, I could maybe cheerlead such a project, find the necessary content to inspire the project, and draw people with the right skills together. And it was also a reality check that there were larger IP concerns involved. I dunno, as far as I'm concerned if you treat their intellectual property "with respect" and do not profit at all, I don't see what the big deal would have been. Maybe these days would be different, since the culture of sampling/remixing/deriving has grown in popularity. Oh well.
- Stiletto
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