You're assuming the effect as pictured has anything to do with how the effect will actually present itself out-of-the-box. It was deliberately set to "blown out" to make sure the effects were obvious (and because, frankly, the raster HLSL settings we've seen users trading often aren't terribly subtle). It doesn't default that way, and there will be plenty of settings to customize various aspects of the simulation. The existing raster HLSL processing can be adjusted to simulate specific bad components in specific brands of monitor if you know what you're doing. Attention to detail is not a problem with Moogly's work.
> But being somewhat better, is far different from accurate.
Which is exactly why he's doing a real glow and fade-off simulation based on the physical and electrical properties of the analog components, deflection amplifiers, and CRT instead of the bullshit Gaussian blur that most every other attempt to simulate vectors uses. It's a significantly higher level of detail than the CPU-based solution you appear to mourn.
Basically, you assumed he's taking shortcuts based on one still shot and your existing prejudices. You have now been comprehensively informed that you're wrong.
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