> > And yeah, I think when the entire point of your game that makes it different is > > dinosaurs, it's pretty weak to switch to generic humans in the sequel. > > ...That are giant. Or is it that the people watching them fight are micro sized?
The Claymation kind of destroys the giant effect. Anyway, it's obvious the game was intended to be a "Killer Instinct made a lot of money, let's clone it!" but done on a much lower budget, not unlike Tattoo Assassins
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