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Re: Metro 2033 for free
12/14/12 08:33 AM
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> Both of those were actually 2D. In Doom (as originally coded, not the newer versions > of the original) you couldn't shoot high or low and miss the target. I think Duke was > the start of actually moving into 3D for these things. So yeah, they did things > wrong.
Doom had 2D-only map (couldn't have areas above each other) and you couldn't aim high/low, but Doom 2 let you have areas above each other on a map properly. I can't remember if Doom 2 did or not, but other games on the Doom 2 engine (e.g. Heretic) definitely required you to aim up/down. Marathon had a 3D map with curved passages and used mouse to look around, including up and down. Actually, the thing that set Marathon apart was the varied level objectives - not just finding the exit point.
Duke 3D had two years on Marathon and Heretic, and a year on Doom 2. It lacks intuitive "free look", curved passages and proper 3D map of Marathon, and aiming/looking up/down is horrible compared to Heretic. It just doesn't seem to stand up that well looking back on it.
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