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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
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Re: DU Update: Keep the dream alive (Toaplan sound)
11/16/12 12:27 AM


> Well I think I cut a couple of the songs too early thinking they were short loops
> when they were the beginning of songs. I can redo those later if you tell me their
> numbers. You'll have to figure out where the loops technically end on the songs near
> the end because they don't stop, they just keep looping, so I just chose random spots
> to cut them at. Sounds damn good though.

There has been a build that has played external samples for these games for quite a while now, if I'm not mistaken. I highly doubt they would hit baseline MAME, but you never really know.







Entire thread
Subject Posted by Posted on
* DU Update: Keep the dream alive (Toaplan sound) SmitdoggAdministrator 11/15/12 07:29 PM
. * Re: DU Update: Keep the dream alive (Toaplan sound) AntoPISA  11/17/12 08:02 PM
. * Re: DU Update: Keep the dream alive (Toaplan sound) AntoPISA  11/16/12 12:06 AM
. * Re: DU Update: Keep the dream alive (Toaplan sound) SmitdoggAdministrator  11/16/12 12:13 AM
. * Re: DU Update: Keep the dream alive (Toaplan sound) TafoidAdministrator  11/16/12 12:27 AM

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