> > I'm not sure between the prior pong implementation and the rewritten netlist method, > but > > I did notice some oddities with pong with the newer implementation which I posted > on MT: > http://mametesters.org/view.php?id=5038 > > If the screen is indeed solid black, I'm sure such a fix is trivial. > > I am hoping a better fix will be in the works that allows Windows XP users to be > able to play Pong or Pongf once again. Firewave's patch may have fixed the crash > issue, but after .147u1 released with the fix, .147u1 will not allow Windows XP users > to run Pong or Pongf. The fix doesn't seem to affect Windows 7 users, but it does > affect Windows XP users. > > -- > 2012-09-19 fixed pong/pongf crash on exit - re-introduces a memory leak for now > oliverst 1 -3/+5 > http://git.redump.net/mame/commit/?id=869b5c3a46fc0b61656679e0ab64f636d50b8c4e > fixed pong/pongf crash on exit - re-introduces a memory leak for now > > http://mametesters.org/view.php?id=5009 > > --
gregf,
I'm not sure what to say other than I exclusively use Windows XP, 32-bit for my platform and build almost daily .. I can play it (albeit at 30%) with the following caveats I mentioned in ball and paddle behavior.
Are you positive you don't have mis-assigned controls? Check the TAB menu and Input this game listing and compare. The mouse seems to work fine if I've defined that in my command line (-mouse), as well as the keyboard (player 1 and player 2 default left and right controls). Have you tried to enter a credit to start the game?
If you have no warnings coming up about bad CRC in rom, it should work fine. Otherwise, make sure you have the 0.147 updated netlist file (rom) for pong.zip
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