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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: .147u1 and Pong - WinXP and MAME 32 bit
10/18/12 06:33 PM


> --
> - The graphics are mixed through resistors, which means that all elements are bright
> grey, and everything which overlaps with the ball is white.
> --
>
> And maybe which explains why the background is somewhat illuminated grey instead of
> being black in .147, after couriersud's update, and when comparing that to .146u4 in
> which background was a solid black color.
>
> It would be great if someone can make a video recording with a pong pcb and tv set
> hooked up and another video of pong running in a cab to show if there are any
> illuminated differences (ie: such as a smoke plexiglass cover maybe dimming the video
> output from tv set too much?) I would like to believe the videoclips would be useful
> references.

I'm not sure between the prior pong implementation and the rewritten netlist method, but I did notice some oddities with pong with the newer implementation which I posted on MT:
http://mametesters.org/view.php?id=5038

If the screen is indeed solid black, I'm sure such a fix is trivial.







Entire thread
Subject Posted by Posted on
* .147u1 issue with Pong *updated again* gregf 10/14/12 03:12 AM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit RobbbertModerator  10/14/12 08:20 AM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit StilettoAdministrator  10/16/12 08:48 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit gregf  10/16/12 09:11 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit TafoidAdministrator  10/18/12 06:33 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit *edit* gregf  10/18/12 07:26 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit TafoidAdministrator  10/18/12 08:19 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit gregf  10/15/12 12:38 AM

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