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RobbbertModerator
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Re: .147u1 and Pong - WinXP and MAME 32 bit
10/14/12 08:20 AM


I use Windows 7 pro 64-bit OS.

I've made a 32 and 64 build, they both play pong/pongf fine and both builds look the same.

For pong, I'm using the pong artwork that was meant for misfitmame, it works fine with that. pongf has no artwork and so fills the screen.

Issues... (could be correct behaviour?)

The bat (under keyboard control) moves so slowly you have no chance of hitting the ball unless it is coming almost straight at you.

In pongf, when the ball hits the sides or bottom, the screen jumps vertically.

When the ball hits an edge, there is a momentary but noticeable speck of light in a random part of the screen.

The right side of the field is much larger than the left, its like it is stretched out. It isn't my monitor.

It is possible to get the ball to move horizontally, and trap it between both bats, and the game is never-ending.







Entire thread
Subject Posted by Posted on
* .147u1 issue with Pong *updated again* gregf 10/14/12 03:12 AM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit RobbbertModerator  10/14/12 08:20 AM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit StilettoAdministrator  10/16/12 08:48 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit gregf  10/16/12 09:11 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit TafoidAdministrator  10/18/12 06:33 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit *edit* gregf  10/18/12 07:26 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit TafoidAdministrator  10/18/12 08:19 PM
. * Re: .147u1 and Pong - WinXP and MAME 32 bit gregf  10/15/12 12:38 AM

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