> The being said, there is another reason I didn't mention. Why would you code > something for crappy, outdated, arcade hardware? I mean yeah there is the novelty of > the act, but even the arcade industry itself has moved on. Most new arcade games run > on stuff like the Taito Type X (or whatever variant they are on now). These aren't > arcade boards at all, rather they are just pcs running windows with some rudimentary > protection in place. > > There is a reason for that. You can build a medium range pc and get more > functionality and raw horsepower than any solid-state "chip based" arcade pcb from > the past. I mean it's nice to be able to code in ancient variants of assembly and > "programming languages" that are maybe one step above it, but it's just easier to do > high level programming and concentrate on the gameplay and content, rather than > trying to force functionality on a very specific piece of hardware. > > And I/O is infinatley easier as well. Need to hook up controls? Just use the usb > port... you can use off-the-shelf chips if you want. Ditto for output boards that > control solenoids and lights and what-not. You don't need to hire a team of hardware > engineers to build you a board, because a pc is plug-n-play. > > so if the mame devs ever did want to make a game, I would much rather see them make > one for pc-based arcade hardware rather than some antiquated pos board that limits > what they can do. And no I'm not bashign the neogeo or anything, all old hardware is > equally outdated.
Well I think you missed my point or I wasn’t very clear to begin with. Why you ask? Because it would be a cool art project. Sure the hardware is outdated but so what. The challenge is doing it and the result. This is what matters. Why climb a mountain? Surely you could just drive...
I know this forum has a lot of technical people so maybe that isn’t the norm around here. And you are right, Tato type X is more like a PC, but that is the problem. Go ahead and make a PC game. That is nothing special anymore. It *might* be just another un-special game in the boredom that is the current state of the gaming world.
I say you missed my point because you’re obviously wrapped up in specs and connectivity ad nauseam. That is cool, but I assume you’re not an artist? That kind of thinking in my opinion could have been the end of so many cool projects and is just toxic to creative people.
I mean, how cool would it be to have a new 2D-Shmup programmed on older yet-semi powerful arcade hardware? See for me, I was never satisfied with arcade ports on the SNES and Genesis. I always wanted just that little extra that arcade hardware could do. I don’t think I’m alone in that respect. I just think it would be really cool to have a new original shooter that one could actually burn onto ROMs and play. Scaling and rotation always dazzled me. I think this is why I think using the Sega Y board would be really neat in that respect.
Meh, maybe I’m just weird.
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