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gregf
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Reged: 09/21/03
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DICE update - Stunt Cycle getting DICE support
09/09/12 09:27 AM




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http://adamulation.blogspot.com/


Stunt Cycle. Made an attempt at the first emulation of a ROM-using discrete logic game:

Performance averages about 45 FPS on a 3.4 GHz CPU, which isn't too bad considering the complexity of the game, and the use of high frequency (by 1970s standards) clocks on some logic. Unfortunately the speed of the simulation is highly dependent on the speed of the motorcycle, so it ranges from about 55 FPS when moving at minimum throttle, to 35 FPS at maximum. Makes timing the jumps a bit trickier.

Sound is not supported yet, and there are still a few minor bugs to work out. Stay tuned!
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I am guessing the Stunt Cycle pcb from 2007 eventually led to Adam's DICE work in 2012.

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http://guru.mameworld.info/
http://guru.mameworld.info/oldnews2007.html

21st December, 2007
A huge box arrived today

Stunt Cycle (Atari, 1975, original PCB)
A couple of discrete 'Tank' boards (Atari/Kee Games, 1974)


29th December, 2007

- Stunt Cycle... OK, dumped both PROMs with no issues.
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Entire thread
Subject Posted by Posted on
* DICE update - Stunt Cycle getting DICE support gregf 09/09/12 09:27 AM
. * Re: DICE update - Stunt Cycle getting DICE support *=/STARRIDER\=*  09/11/12 03:36 AM
. * Re: DICE update - Stunt Cycle getting DICE support TrevEB  09/10/12 08:10 PM
. * Re: DICE update - Stunt Cycle getting DICE support gregf  09/10/12 11:08 PM
. * Re: DICE update - Stunt Cycle getting DICE support Antny  09/11/12 03:06 AM
. * Re: DICE update - Stunt Cycle getting DICE support shadwolf  09/10/12 02:34 PM
. * Re: DICE update - Stunt Cycle getting DICE support SmitdoggAdministrator  09/09/12 04:41 PM
. * Re: DICE update - Stunt Cycle getting DICE support gregf  09/09/12 05:47 PM
. * Re: DICE update - Stunt Cycle getting DICE support Antny  09/09/12 03:01 PM
. * Re: DICE update - Stunt Cycle getting DICE support gregf  09/09/12 05:40 PM

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