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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: @Ville: ThrillDrive Video
09/06/12 05:48 PM


> I think the game logic is tightly coupled with the network code, so a faulty network
> board could easily cause the problem (and also MAME's hyperspeed issue).

I kind of figured the hyperspeed might be network related, although the network code I've worked on only allows the game to run slower than VBL, not faster







Entire thread
Subject Posted by Posted on
* @Ville: ThrillDrive Video Team Europe 09/03/12 07:22 AM
. * Re: @Ville: ThrillDrive Video Sune  09/03/12 09:41 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/03/12 04:56 PM
. * Re: @Ville: ThrillDrive Video Vas Crabb  09/03/12 11:42 AM
. * Re: @Ville: ThrillDrive Video Olivier Galibert  09/04/12 07:05 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/04/12 09:18 PM
. * Re: @Ville: ThrillDrive Video Olivier Galibert  09/06/12 03:07 PM
. * Re: @Ville: ThrillDrive Video Ville Linde  09/06/12 04:52 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/06/12 05:48 PM
. * Re: @Ville: ThrillDrive Video CTOJAH  09/03/12 02:46 PM
. * Re: @Ville: ThrillDrive Video Spelunker  09/04/12 09:36 AM

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