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Ville Linde
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Reged: 05/09/04
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Re: @Ville: ThrillDrive Video
09/06/12 04:52 PM


> Could have been an issue with the board at the arcade I saw it at. I don't think the
> arcade exists anymore so I won't be able to check, but it looked like it was running
> at 20-30fps. A hardware problem may have been the cause, who knows.
>
> OG.

I think the game logic is tightly coupled with the network code, so a faulty network board could easily cause the problem (and also MAME's hyperspeed issue).







Entire thread
Subject Posted by Posted on
* @Ville: ThrillDrive Video Team Europe 09/03/12 07:22 AM
. * Re: @Ville: ThrillDrive Video Sune  09/03/12 09:41 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/03/12 04:56 PM
. * Re: @Ville: ThrillDrive Video Vas Crabb  09/03/12 11:42 AM
. * Re: @Ville: ThrillDrive Video Olivier Galibert  09/04/12 07:05 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/04/12 09:18 PM
. * Re: @Ville: ThrillDrive Video Olivier Galibert  09/06/12 03:07 PM
. * Re: @Ville: ThrillDrive Video Ville Linde  09/06/12 04:52 PM
. * Re: @Ville: ThrillDrive Video R. Belmont  09/06/12 05:48 PM
. * Re: @Ville: ThrillDrive Video CTOJAH  09/03/12 02:46 PM
. * Re: @Ville: ThrillDrive Video Spelunker  09/04/12 09:36 AM

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