> I would guess: > > -you could make a game for it that would preorder sellout 100 MVS and 100 AES carts > at $800 each where the same game wouldn't sell 200 copies on iOS at a dollar each > -probably relatively fun system to program for and the people programming them have a > deep rooted love for the hardware > -some sort of street cred thing in their community > > There is something charming about the hardware and its capabilities and limitations > and nostalgia attached and also getting an actual hardware cart and kit bits that is > lost in downloads.
I agree, it is a pretty cool little system. I just wonder why it's the mvs specifically that gets all the fanboy love. I know the cart-based system makes it easier to publish a game for it, but then again there are other cart-based pcbs out there and even some newer cd based ones.
Just as an example... why aren't there tons of playchoice 10 titles being released? NES homebrew carts are pretty popular and yet I haven't seen a single "bootleg" pc10 game.