-you could make a game for it that would preorder sellout 100 MVS and 100 AES carts at $800 each where the same game wouldn't sell 200 copies on iOS at a dollar each -probably relatively fun system to program for and the people programming them have a deep rooted love for the hardware -some sort of street cred thing in their community
There is something charming about the hardware and its capabilities and limitations and nostalgia attached and also getting an actual hardware cart and kit bits that is lost in downloads.