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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Super Mario Bros. demake (Atari 2600)
08/28/12 04:46 PM


> He does say he's using Batari (a construction program?) to make it rather than
> assembly language so I don't know if we'll ever get the level of Pitfall!.

Batari is a BASIC compiler, so that explains everything. Thanks! My expectations were calibrated more towards the sort of hand-optimized stuff Trilobit and WAMMA have been winning democompos with for the last 8 years or so

Edited by R. Belmont (08/28/12 04:53 PM)







Entire thread
Subject Posted by Posted on
* Super Mario Bros. demake (Atari 2600) StilettoAdministrator 08/27/12 10:04 PM
. * Re: Super Mario Bros. demake (Atari 2600) CptGuapo  08/28/12 04:30 AM
. * Re: Super Mario Bros. demake (Atari 2600) R. Belmont  08/27/12 11:50 PM
. * Re: Super Mario Bros. demake (Atari 2600) DMala  08/28/12 04:12 PM
. * Re: Super Mario Bros. demake (Atari 2600) BIOS-D  08/28/12 01:35 AM
. * Re: Super Mario Bros. demake (Atari 2600) Tomu Breidah  08/28/12 02:55 PM
. * Re: Super Mario Bros. demake (Atari 2600) Anonymous  08/28/12 10:24 AM
. * Re: Super Mario Bros. demake (Atari 2600) AaronGiles  08/28/12 12:52 AM
. * Re: Super Mario Bros. demake (Atari 2600) B2K24  08/28/12 01:27 AM
. * Re: Super Mario Bros. demake (Atari 2600) Qun Mang  08/28/12 12:41 AM
. * Re: Super Mario Bros. demake (Atari 2600) R. Belmont  08/28/12 04:46 PM

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