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DMala
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Reged: 05/09/05
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Re: Super Mario Bros. demake (Atari 2600)
08/28/12 04:12 PM


> I can respect the technical challenge, but I have to consider this a pretty epic
> failure. It should be possible on the 2600 to do a lot better than that (Pitfall!
> invented scrolling platformers, after all).

Really? I was thinking it was pretty impressive, given the considerable limitations of the platform. Keep in mind that something like Pitfall! was a clean slate and could be designed around the 2600's weaknesses. With SMB, you're implementing a design that was created for a far more capable machine, and you can't stray too far from the source material without losing the essence of the port. At the very least, it's closer to the original than something like the 2600 port of Donkey Kong, which was professionally written and commercially released back in the day.







Entire thread
Subject Posted by Posted on
* Super Mario Bros. demake (Atari 2600) StilettoAdministrator 08/27/12 10:04 PM
. * Re: Super Mario Bros. demake (Atari 2600) CptGuapo  08/28/12 04:30 AM
. * Re: Super Mario Bros. demake (Atari 2600) R. Belmont  08/27/12 11:50 PM
. * Re: Super Mario Bros. demake (Atari 2600) DMala  08/28/12 04:12 PM
. * Re: Super Mario Bros. demake (Atari 2600) BIOS-D  08/28/12 01:35 AM
. * Re: Super Mario Bros. demake (Atari 2600) Tomu Breidah  08/28/12 02:55 PM
. * Re: Super Mario Bros. demake (Atari 2600) Anonymous  08/28/12 10:24 AM
. * Re: Super Mario Bros. demake (Atari 2600) AaronGiles  08/28/12 12:52 AM
. * Re: Super Mario Bros. demake (Atari 2600) B2K24  08/28/12 01:27 AM
. * Re: Super Mario Bros. demake (Atari 2600) Qun Mang  08/28/12 12:41 AM
. * Re: Super Mario Bros. demake (Atari 2600) R. Belmont  08/28/12 04:46 PM

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