gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: MAME_0.146u4b_32-bit
08/02/12 10:29 PM
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>Yeah, hopefully couriersud can make use of some of the speedups from the new Space Race >supporting version of DICE.
The part that interests me is what will the future code look like for non-cpu games that do use roms or proms such as Ramtek's use of Intersil 5610 proms for games Clean Sweep or Wipe Out (both Ramtek games already dumped).
I am guessing the prom(s) will be defined first within the net_lib.* files just like the various other ttl chips? After that, it will be interesting of where things go from there and what the method will be for getting rom usage games like Stunt Cycle or Atari Anti-Aircraft up and running in MAME.
-- http://mamedev.org/source/src/mame/drivers/pong.c.html
ROM_START( pong ) /* dummy to satisfy game entry*/ ROM_REGION( 0x10000, "maincpu", 0 ) /* enough for netlist */ ROM_LOAD( "pong.netlist", 0x00000, 10306, CRC(bb92b267) ROM_END
http://mamedev.org/source/src/emu/machine/net_lib.c.html http://mamedev.org/source/src/emu/machine/net_lib.h.html http://mamedev.org/source/src/emu/machine/netlist.c.html http://mamedev.org/source/src/emu/machine/netlist.h.html ---
>He actually contacted MAMEdev right after courier had finished his netlist >implementation, so the timing was a bit unfortunate. But that's not his fault
I have stuff ready to go to Adam, but still need to find a reprographics shop that can make blueprint/whiteprint duplicate logic schematics fold-out sheets at a reasonable price.
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