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H@P
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Reged: 09/22/03
Posts: 234
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Re: Mess Bezels
05/16/12 05:11 PM


> HLSL, of course.

Curious if there's an effort to port Moogly's HLSL to linux/GLSL.

I've looked at cgwg's GLSL plug-ins but have had little success. I could only get it to work with a small subset of games up to a certain native resolution. Everything else (and there's a lot) just shows black. That could definitely be a case of "user error" and I'll probably re-visit it soon.

Not to diminish cgwg's hard work, I just liked the look of Moogly's HLSL work when I tried it out on windows. And best as I tried, I couldn't get the GLSL shaders to look like that.

Thanks for any information...

EDIT: Did another search, and found this post from a few months back:

HLSL itself (the MAME feature) has been immature and fairly buggy until quite recently, and its author is now proposing a fairly major shakeup of MAME rendering on all platforms. Both of those mean that a "premature" port would be wasted effort, and in the meantime cgwg is doing a fantastic job with his GLSL CRT shader so that's taken away the immediate pressure.

So... I guess I'll just sit back and wait for cool things to happen

H@P

Edited by H@P (05/16/12 05:22 PM)







Entire thread
Subject Posted by Posted on
* Mess Bezels jumpmaniac81 05/15/12 01:37 AM
. * Re: Mess Bezels redk9258  05/15/12 04:53 AM
. * Re: Mess Bezels RobbbertModerator  05/15/12 07:07 AM
. * Re: Mess Bezels Ramirez  05/15/12 11:30 PM
. * Re: Mess Bezels jumpmaniac81  05/15/12 06:23 PM
. * Re: Mess Bezels NLS  05/15/12 10:42 PM
. * Re: Mess Bezels R. Belmont  05/16/12 04:32 PM
. * Re: Mess Bezels H@P  05/16/12 05:11 PM
. * Re: Mess Bezels R. Belmont  05/16/12 10:39 PM
. * Re: Mess Bezels H@P  05/17/12 12:58 AM
. * Re: Mess Bezels R. Belmont  05/17/12 05:51 PM
. * Re: Mess Bezels Tomu Breidah  05/15/12 06:05 PM
. * ROFLMAO :NT: DrArcade  05/15/12 05:53 PM

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