> > What is the benefit of this "REWIND" feature? Just curious. > > People use them to make so-called TAS (Tool-Assisted Speedruns) in which the player > appears to make no mistakes and therefore can finish a game in the most optimal way. > Every time they do make a mistake, which is generally over 10,000 times in a given > playthrough, they use the rewind to try again. Emulators with full support for this > will then also back up the recorded .inp or equivalent so when you play back the .inp > it just plain looks like you're supernaturally good. > > This technique is also useful for exploiting timing bugs in games, like finishing > Mario 64 without getting any stars by flying backwards through the castle walls. > > You can see many examples sorted by console at tasvideos.org. >>>>>>>>>>>>>>>>>>>>>>>
Thanks for the explanation RB. I am aware of TASVideos.org and have spoken to a few of the community forum members over there. It's a very nice community and I appreciate the fact that there are so many "movie" files uploaded at the website.
However, I *personally* do not enjoy watching speed run videos. I think using exploits and save state/rewind abusing somewhat "cheapens" the experience from a viewers point of view. I like to see real skills being displayed on screen. Someone who is attempting to put up a high score or certain (valid)time, without any cheats or exploits at all.
That is exactly why I left TAS and went to MARP and Twin Galaxies for my "input replay" fix. The only problem with those two places is that they don't have any input files for console games uploaded. I would really love a place similar to TAS Videos, but instead if speed/exploit/cheat runs, have legit runs. I would absolutely LOVE to see an input replay of someone playing Castlevania SOTN, Rage Racer, Ridge Racer Type 4, Gran Turismo 2, Zelda ALTTP, and a lot more.
If you or anyone else knows of a website that focuses on input replay files for console, but with legit runs, please feel free to share.
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