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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
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Re: DU Update: Tecmo Bowl prototype
05/15/12 04:44 AM


> That last post reminded me Tafoid. You said the screen gap was a glitch. I looked
> awhile back and didn't see anything posted about it on MT. I also noticed that as
> well as with the artwork files. Sometimes the art stays on when you take a snap with
> it turned off. Or it doesn't show the art but takes the snap in the same size as if
> it were there. Someone else had said that that's the way it works but that doesn't
> make any sense. I've never looked into the art handling so I have no way to tell
> what's right or wrong. Sorry I started this here but it just made me remember. I can
> move it to emuchat or just PM w/an answer or what you want me do. Hoping someone
> might have a quick answer.
>
> Thanks
> Later...

Simply put, with artwork, if it is in your artwork folder, it can show up in your snap. Move or delete the artwork if you want to take snaps with the artwork included. MAME looks for artwork and by design lays out the screen according to what it sees for artwork dimensions.







Entire thread
Subject Posted by Posted on
* DU Update: Tecmo Bowl prototype SmitdoggAdministrator 05/15/12 02:20 AM
. * Re: DU Update: Tecmo Bowl prototype JimmyU  05/15/12 04:42 AM
. * Re: DU Update: Tecmo Bowl prototype SmitdoggAdministrator  05/15/12 04:45 AM
. * Re: DU Update: Tecmo Bowl prototype DrArcade  05/15/12 03:38 AM
. * Re: DU Update: Tecmo Bowl prototype Heihachi_73  05/15/12 03:36 PM
. * Re: DU Update: Tecmo Bowl prototype TafoidAdministrator  05/15/12 03:40 AM
. * Re: DU Update: Tecmo Bowl prototype Bad A Billy  05/15/12 04:30 AM
. * Re: DU Update: Tecmo Bowl prototype TafoidAdministrator  05/15/12 04:44 AM
. * Re: DU Update: Tecmo Bowl prototype greybeard  05/15/12 02:48 AM
. * Re: DU Update: Tecmo Bowl prototype SmitdoggAdministrator  05/15/12 02:54 AM
. * Re: DU Update: Tecmo Bowl prototype Anonymous  05/15/12 09:37 AM

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