> > What is the benefit of this "REWIND" feature? Just curious. > > People use them to make so-called TAS (Tool-Assisted Speedruns) in which the player > appears to make no mistakes and therefore can finish a game in the most optimal way. > Every time they do make a mistake, which is generally over 10,000 times in a given > playthrough, they use the rewind to try again. Emulators with full support for this > will then also back up the recorded .inp or equivalent so when you play back the .inp > it just plain looks like you're supernaturally good. > > This technique is also useful for exploiting timing bugs in games, like finishing > Mario 64 without getting any stars by flying backwards through the castle walls. > > You can see many examples sorted by console at tasvideos.org.
Here's an example, no guy even from Asia could play this well in real time.
And to OldSchoolGamer: It's better for us to assume you're lazy, because we in no way believe you're an idiot... and that's the second option. :P