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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: groundfx (again)
05/10/12 05:04 PM


> Found the culprit.
>
> It is because button 1, brake, was shared with 'AD Stick Analog Y Dec'. Deassigning
> the later solves the problem.
>
> EDIT: Changing it still causes problem because if brake is released, it suddenly
> accelerates. Again.

Probably some button is still misconfigured. Like I suggested before, if the game has a test menu that shows the status of the inputs, that would be the ideal place to sort all this out. (Press F2, or check the DIP switches for "Service Mode").







Entire thread
Subject Posted by Posted on
* groundfx (again) FMecha 05/07/12 02:35 PM
. * Re: groundfx (again) R. Belmont  05/07/12 04:39 PM
. * Re: groundfx (again) FMecha  05/07/12 08:25 PM
. * Re: groundfx (again) R. Belmont  05/10/12 05:04 PM
. * Re: groundfx (again) FMecha  05/11/12 05:59 AM
. * Re: groundfx (again) Big Karnak  03/04/15 06:57 AM
. * Sorry for bumping... [nt] FMecha  05/10/12 11:18 AM

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