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Re: Ah, because of the screenshot he posted... Wait, (edit)
05/10/12 09:23 AM
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MAME screenshots are of the raw game image as it is sent to the video card, minus any adjustments done to it from inside MAME (such as HLSL), right?
I opened that image up in an image editor, and used that to actually pull the real value of those pixels as noted in my original response. That would be HTML color code #111111.
There's a certain amount of 'play' in the calibration of arcade monitors, to be fair, but even then I can't really see #111111 as normally coming up as a noticible grey against #000000 black.
So I'd believe that the game was originally designed to smooth that out at the monitor end, and if it's actually noticible on PC I'd say that's a sign of miscalibration on the PC colors.
Does that make more sense?
Edit: I think it comes down to the idea we disagree on the solution. I think that repairing the gamma in MAME itself is wallpapering a miscalibration of the monitor in general.. unless, of course, one of the MAME devs comes in here to say that there's actually a good reason for MAME's colors to be off at a noticable level while the desktop/other D3D apps are fine.
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Try checking the MAME manual at http://docs.mamedev.org
Edited by Firehawke (05/10/12 09:27 AM)
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