> > Only a few things remains, like the shadows blending, the sprite/layers > sprite2layers > > priorities, collision boxes, and X/Y limits (all layers start position is > incorrect). > > > > I think that we're not that far from a good/correct emulation > > Sorry, I didn't quite understand, You are talking about Zero Team or Battle Emporer ?
Zero Team. I'm pretty confident none of those things are wrong with the Megadrive
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