> my impression is that you tend to presume too much (or so I interpret the fact that > you see politics whenever someone has an opinion which differ from yours) and I still
I see politics and I see them both sides.
> have to see you offering a good reason to have a single exe officially released.
Not my job. From my personal (user) view is like explaining why B is after A in the alphabet. That said I can think of various reasons (good or bad - seems the classification is too SUBJECTIVE), I will not repeat any in a thread already 100+ posts long.
> the hard part is to find people interested in working on MAME/MESS, and usually it's > not the name of the project to attract them or push them away > and mind that I'm not completely against the release of a combined exe (for the > record, it was me who pointed Haze to Micko's approach, which is considerably easier > than previous build instructions that Haze was suggesting to users, so that he had a > simpler way to manage his beloved UME), but in my opinion we should first fix the > other concerns about mametesters and bandwidth, and then we should start preparing a > very extensive documentation to explain users how systems requiring software (i.e. > most consoles and computers) should be used. > given the number of people still not using multiple carts in megatech because they > need to separately mount the carts, instead of just launching the single games, I > fear that a lot of users could be discouraged at first with consoles and computers: > systems with additional software are slightly more complicated to launch than basic > MAME usage (the suggested usage mode is to add proper media switch and then the > software name, because computer emulation is almost worthless if you can't run > programs you wrote as a kid, when you still have them, and software lists are a > privileged launching mode but not the only one and it should not be presented as > such).
I was about to say that your points are more or less valid, when I realized that you seem to use interchangeably users and devs. If devs cannot see behind a curtain I don't think they are good devs anyway (I mean the source is there, it is already multi-modular, I know there are devs that just touch VERY specific modules and have no idea of how others work, so what would change in this? Nothing). As for users, I cannot see a single user "scared" away by a combined exe - plain and simply.
> as a result, an abrupt inclusion of computers and consoles in MAME, with no > explanations on what to do with them, might lead people to think that consoles don't > work because they don't give you a list of games to launch (depending on the frontend > you use), or that computers don't work because you mount a tape and it does not > autostart...
So you are saying that it is a matter of good... documentation? Your four lines were enough actually - you did explain the difference already. I think we can clean up your comment and explain everybody with lower IQ than mean Homo Sapiens that computers emulated in MAME(SS) work a bit differently than consoles emulated. Not much, just a bit. Because you know... most consoles boot directly to a game while computers mostly don't. Something that I think a 10 year old already realizes...
> p.s. the above is purely my personal pov, other devs probably have very different > opinions
Sure. Same here and I am not even a (mame) dev.
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