> The compilation time IS an issue, but could be worked around in SOME cases by using > tiny builds-- still, when you're ready to put out a final release, that might require > several trial runs with minor tweaks as errors crop up in the final compilation of > everything together. (Not to mention the RAM usage..) > > While I believe that EVENTUALLY they'll probably end up in one binary together, > that's likely to only happen when the impact to actually compiling the thing is less > to the developers.
Good point. For me to fight I mean. So you say that the actual compile time of the final build must be... an issue that is strong enough to actually count against the universal binary? Erm... sorry I don't see it.
PLUS, I suspect that building MAME + building MESS is actually longer than building universal. Because some do that. Remember the head of the MAME team is the head of MESS team right now... I suspect, it would be faster for him too...
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