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MASH
MASH
Reged: 09/26/03
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MAMEinfo 0.145u8 :)
05/07/12 01:43 PM


MAMEINFO.DAT 0.145u8


* Updated to MAME 0.145u8

* Added 0.145u8 Source/Listinfo changes

* Newest Bugs (6th May)

* Added FB Alpha v0.2.97.25 Emulator infos

* Added more or fixed infos from MAME 0.96u2 - 0.97u3

* Fixed Mameinfo.dat infos



Download at: http://www.mameworld.info/mameinfo



MAME Testers at:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2




[email protected]

M*A*S*H



0.145u8

- New games: Funcube 5 (v1.0) and Jue Zhan Tian Huang
- New Working games: Golden Arrow and Super Stars
- New Non-Working games: Baby Pac-Man (set 1), Bikkuri Card (Japan), Chance Thirty Two, Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg), Multi Game III (V.Ger 3.64), Super CD Dai8dan Mahjong Hanafuda Cosplay Tengoku (Japan) and Super Volley ball (Tourvision PCE bootleg)
- New clones: Congo Bongo (Rev C, 3 board stack), Erotictac/Tactic (ver 01), Gulf Storm (set 2), Mahjong Yoshimoto Gekijou [BET] (Japan), Moon Cresta (Nichibutsu UK, unencrypted), Red Fox War Planes II (China), Sharpshooter (Rev 1.9), Space Firebird (rev. 02-a), Top Racer (bootleg of Driving Force) and Zoku Mahjong Housoukyoku (Japan)
- New drivers: chance32.c
- 68000 CPU: Various Clang warning cleanups in m68000/m68kcpu.h
- Freescale 68340: Misc CPU related progress
- I386 CPU
. Fixed for bt? instructions
. Big pmode update
. Various Clang warning cleanups in i386ops
- I5000 sound: Added savestates to Imagetek I5000 sound. okiadpcm.o is also used by i5000.
- POKEY sound: Various Clang warning cleanups
- TMS5220 sound: Various Clang warning cleanups
- 8155 RIOT
. I8155 timer regs can be read too (used by meyc8088 diagnostics)
. Simplified 8155 read_port + make sure portc is 6 bits wide (meyc8088.c expects d6,7 to be set on read)
- 6551 ACIA: m_status_register was not being initialized properly
- RTC: Added the clock counter chain and other common functions into device_rtc_interface, removing duplicated code in RTC implementations. Rewrote the Dallas DS1302 to support additional features needed by IDE64 in MESS.
- MC6845 CRT: Show errors with logerror instead of popmessage
- EEPROM: Various Clang warning cleanups
- CD-ROM: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy and proper audio track timing for some Bemani games (affected drivers are cd32.c, cdi.c, cps3.c, firebeat.c, konamim2.c, ksys573.c, stv.c and twinkle.c).
- Floppy: ap2_dsk (MESS): Added some missing defines and comments and a way to select whether to use lenient (if the address mark contents are sane regardless of whether the checksum byte was good or not) or normal (only if checksum was valid) usage of the address marks. Also switched the default output sector order from prodos order to dos3.3 order, which is slightly more useful. Added a define to switch between the three possible sector orderings: prodos, dos3.3, and logical [Lord Nightmare]. dfi_dsk.c: fixed a nasty bug when reading df bytes with 0x80 set throwing the timing way off; this makes most disk images decode a whole heck of a lot better. ap2_dsk.c: fixed a nasty array-out-of-bounds access problem if an address mark with an insane sector value in it is read [Lord Nightmare, Phil Pemberton]. Fixed a logic bug in the dfi header check which surprisingly doesn't come up at all on GCC (compiler bug?) but does happen on clang. Also disabled some accidentally enabled debug code, and handle the case of no index transitions at all properly. Remove a hunk of dead code. Fixed a silly logic-breaking typo that clang caught.
- CHDMAN
. Various libflac and lib7z fixes
. Fixed error in decompression for avhuff. Converted cubeqst CHDs now pass verification.
- amaticmg.c
. Simplified gfx rom loading
. Super Stars
. Some improvements (Game now playable)
. Reworked inputs from the scratch
. Added a button-lamps layout and support for outputs: lamps & counters. Added technical notes.
. Small mods for am_mg24 and am_mg3, they won't boot tho.
. Color bitplane fix for am_mg3
. Added/decrypted Multi Game III (V.Ger 3.64). This one has the CRTC mapped 0e-0f.
. Amatic AMA-8000 improvements: Found the hopper motor signal. Mapped the hopper pay pulse to key 'Q'. Now is possible to payout manually, avoiding the hang for hopper empty or timeout.
- bloodbro.c
. Added minor documentation about accessing the built-in DSW setting page for games in driver
. Added minor whitespace clean up for alignment
- bfm_swp.c: Replaced 68020 CPU1 with Freescale 68340
- bfmsys85.c, mpu4.c: Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more.
- byvid.c: Some driver updates
- hikaru.c: Added some new technical findings
- meyc8080.c
. Coinage switch for Casino Black Jack
. "Bit Switch 8" is Service Mode
- mpu4vid.c: Updated mpu4.lay and mpu4ext.lay layouts for numerous slots to take advantage of new reel development.
- namcos10.c: Changed to mrdriller2's decryption
- naomi.c
. Added Rev "H" USA Naomi BIOS
. Redumped Azumanga Daioh Puzzle Bobble GD-ROM
- neodrvr.c: Fixed invalid ISO C syntax in driver noted by Clang
- niyanpai.c: Fixed graphics draw speed
- puckpkmn.c
. Added basic protection simulation for Jue Zhan Tian Huang, allowing for gameplay to the end.
. Fixed OKI6295 clock speed in Puckman Pockimon
- vectrex.c: Support 64k bankswitched carts and carts with SRAM
- williams.c: Fixed video counter reporting (should stay at maximum value until reset)
- Aliens: Fixed slow music playing (ID 01232)
- Chance Thirty Two: Various hooks and fixed gfx bugs. Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used by Chance 32.
- Circus: Changed clone 'Circus (Sub-Electro bootleg)' to 'Springboard (bootleg of Circus)'. Thanks for GregF for pointing out the numerous sources which list "Springboard" as the game name and an obvious bootleg of circus (http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2600&image=1)
- Congo Bongo
. Corrected rom labels and U locations for the Congo Bongo sets
. Added the 3 board stack version with correct PBROM
. Added additional documentation about the 2 board stack and the 3 board stack
. Corrected / clarified the "hand written" Congo Bongo label statement. As per suggestion, added "Rev C" to game name as there are other versions out there that need dumping.
- Crime Fighters: Fixed slow music playing (ID 00413)
- The Dealer: Hooked up missing AY8910 sound (ID 04787)
- Draw Poker - Joker's Wild: Added coinage switch for clone mdrawpkra. Removed old note about mdrawpkr.
- Golden Arrow
. Video/timing updates
. Improved and added base inputs
. Added/hooked color PROM
. I8155 timer regs can be read too (used by driver diagnostics)
. Simplified 8155 read_port + make sure portc is 6 bits wide (driver expects d6,7 to be set on read)
. Added robbiestyle button lamps
. Added DAC sound and mono Speaker (Game now playable)
- Metal Soldier Isaac II: Removed some obsolete size members from msisaac_state (includes/msisaac.h)
- Nichibutsu Mahjong drivers: Clean-ups to sound and fixed volume balance in hyhoo.c, nbmj8900.c, nbmj8688.c, nbmj8891.c, nbmj8991.c, nbmj9195.c and niyanpai.c
- Star Force: Updated rom label locations based on PCB pictures provided by bonky0013
- Trivia (Questions Series : Sorted out the correct question roms for clones gtsers12, gtsers14 and gt103a1
- unknown BMC poker game: Added some mods
- Vampire Hunter 2: Fixed rom loading in clone vhunt2d (ID 04786)
- Vampire Savior 2: Added new maincpu roms to clone vsav2d (ID 04788)
- Wild Arrow: Added gambling control
- Input port (ioport.c C++ conversion)
. Mostly internal changes, with no intended differences from previous behavior. For drivers, the main change is that input_port_read() no longer exists. Instead, the port must be fetched from the appropriate device, and then read() is called. For member functions, this is actually simpler/cleaner: value = ioport("tag")->read(). For legacy functions which have a driver_data state, it goes: value = state->ioport("tag")->read(). For other legacy functions, they need to fetch the root device: value = machine.root_device().ioport("tag")->read(). The other big change for drivers is that IPT_VBLANK is gone. Instead, it has been replaced by a device line callback on the screen device. There's a new macro PORT_VBLANK("tag") which automatically points things to the right spot.
. Fixed issue where initial values are not set up correctly
. Fixed saving changes to inputs, player mappings, and a couple of odd joystick problems.
. Fixed some analog control issues due to incorrect assumption that scale factors were INT32's not INT64's. Also explicitly use ioport_value for lookup tables instead of UINT32.
. Fixed issue where changes to the default input config did not apply to the game-specific config.
- Regression fixes
. Fixed some recent vblank port related regressions in backfire.c, cesclass.c, cyberbal.c and subs.c
. naomi.c: Fixed some crashes in machine/naomigd.c and naomim1/2/4.c, there are more (ID 04774).
. pgm.c: Fixed crash before OK in ddpdoj, ddpdoja, ddpdojb, espgal, ket, keta and ketb (ID 04775)
. williams.c: Fixed driver regression
. scramble.c: Fixed crash before OK in ad2083, mariner, 800fath, triplep and knockout
. subsino2.c: Fixed crash before OK in bishjan, mtrain and wtrnymph (ID 04778)
. Bomb Jack: Fixed missing sprites (ID 04794)
. Chance Kun: Fixed regression
. Flower: Fixed ADDRESS_MAP regression (black screen) (ID 04769)
. Judge Dredd (rev LA1, prototype): Fixed crash before OK (ID 04772)
. Lock-On: Fixed missing sprites/HUD regression
. Magical Error wo Sagase: Fixed game drop in performance at Warning Screen and onwards (ID 04771)
. Mario Bros: Fixed missing title/game graphics (ID 04766)
. Ninjakun Majou no Bouken: Fixed missing game graphics and tilemap scroll (ID 04768)
. Video Hustler: Fixed crash before OK (ID 04779)
. Zero Team: Fixed gameplay crash regression
- Dipswitch fixes in amaticmg.c, cave.c, meyc8080.c, meyc8088.c, timeplt.c and toaplan2.c
- Fixed rom names in congo, ertictac and starforc
- Description changes of Baby Pac-Man (set 2), Congo Bongo (Rev C, 2 board stack), Do$h 'n' Pecks (Barcrest) (MPU5) (ID 04784), Golden Arrow (Standard G8-03), Granny and the Gators, Gulf Storm (set 1), Hayaoshi Taisen Quiz Hyhoo (Japan), Hayaoshi Taisen Quiz Hyhoo 2 (Japan), Space Firebird (rev. 03-e set 1), Space Firebird (rev. 03-e set 2), Space Firebird (rev. 04-u), Springboard (bootleg of Circus), Super Stars, Tip Top (3 board stack), Trivia (Questions Series 12), Trivia (Questions Series 14) and Vampire Hunter 2: Darkstalkers Revenge (Japan 970913 Phoenix Edition) (bootleg)
- Renamed (am_uslot) to (suprstar), (babypac) to (babypac2), (circusse) to (springbd), (gt103a2) to (gtsers12), (gt103a3) to (gtsers14), (spacefb) to (spacefbe2), (spacefbu) to (spacefb) and (sshooter) to (sshooter17)
- AGEMAME
- bfm_sc1.c
. Fixed divide by zero crashes for many sets in the sc1 and sc2 drivers (video/awpvid.c)
. Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more.
- bfm_sc2.c
. Fixed divide by zero crashes for many sets in the sc1 and sc2 drivers (video/awpvid.c)
. Updated awpdmd.lay, awpvid14.lay, awpvid16.lay, bfm_sc1.lay, drwho.lay and gamball.lay layouts for numerous slots to take advantage of new reel development.
. Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more.
- bfm_sc4.c
. Started adding support for scrolling reel displays, currently text only, but should be pretty easy to get graphics in there and add different direction scrolling - updating bfm_sc4 code to use these new types.
. Stepper display output fix (bfm_sc4.lay and video/awpvid.c)
. Added ability to add the graphics in the external drwho art file to the new reel structure
. Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more.
. Added/filled in about 110 missing Scorpion 4/5 romsets:
. Added clone Cash Blast (Voodoo Games) (Scorpion 4) (set 2). Changed parent description to 'Cash Blast (Voodoo Games) (Scorpion 4) (set 1)'.
. Added clone Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9) and (set 10).
. Added clone Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2). Changed description of clone '(DOBO474)' to '(DOBO474, set 1)'.
. Added clone Showtime (Bellfruit) (Scorpion 4) (set 7).
. Added clones Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13), (set 14), (set 15) and (set 16).
. Added clones Crazy Climber (Bellfruit) (Scorpion 4) (set 18), (set 19), (set 20), (set 21) and (set 22).
. Added clones Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set , (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). Changed parent description to 'Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)'.
. Added clones Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13) and (set 14) and Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9) and (set 10).
. Added clones Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1) and (CLDD215, set 2).
. Added clones Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476), (DNHA572, set 1, bad?) and (DNHA572, set 2, bad?).
. Added clones Family Guy (Bellfruit) (Scorpion 4) (set 5) and (set 6).
. Added clones Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17), (set 18), (set 19) and (set 20).
. Added clones Italian Job (Mazooma) (Scorpion 4) (set 13) and (set 14).
. Added clones Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23), (set 24), (set 25) and (set 26).
. Added clones Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11), (set 12), (set 13) and (set 14).
. Added clones Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13), (set 14) and (set 15).
. Added clones Popeye (Mazooma) (Scorpion 4) (set 5) and (set 6).
. Added clones Pots Of Gold (Bellfruit) (Scorpion 4) (set 9) and (set 10).
. Added clones Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5) and (set 6).
. Added clones Wild Bunch (Bellfruit) (Scorpion 4) (set 11), (set 12), (set 13) and (set 14).
. Added Club Moneybags (Bellfruit) (Scorpion 4) (set 1) (BFM 200?) and clones (set 2), (set 3) and (set 4).
. Added Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1) (BFM 200?) and clone (set 2)
. Changed 'Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)' from a clone of Easy Streak (Bellfruit) (Scorpion 4) (set 1) to parent set.
. Changed year info to 2002 in sc4jjunc (ID 04783).
. Changed year info to 2003 in sc4slc (ID 04782).
- bfm_sc5.c
. Added missing maincpu ($0) rom to clone Fruit Crazy (Mazooma) (Scorpion 5) (set 2).
. Changed parent and clones descriptions to 'Pot Of Gold (QPS) (Scorpion 5)'.
. Changed year info to 2005 in sc5potp (ID 04781).
- MAME
. Started adding support for scrolling reel displays, currently text only, but should be pretty easy to get graphics in there and add different direction scrolling - updating bfm_sc4 code to use these new types.
. Fixed vector rendering when using software rasterizer
. Use a tagged_list for memory_banks
. Fixed Game select UI hangs when using cursor keys (ID 04745)
. Made UI for BIOS selection where applicable, and moved info about current system and default bios to device_t class.
. Fixed none/default toggle for game-specific configs (emu/uimain.c).
. Fixed sound code dependency, this fixes linking of tiny build (sound/sound.mak) (ID 04785)
. Separated user gain from input gain
. Added more functions to map inputs and devices to outputs in sound streams
. Some general cleanups in the sound/streaming code
- SDLMAME
. Fixed linking for mingw GCC 4.6.3 and upper using libwinpthread for SDL build on windows (sdl/sdl.mak)
. Removed -static for SDL windows build (sdl/sdl.mak)
- Compiling
. Fixed linking for mingw GCC 4.6.3 and upper using libwinpthread (windows/windows.mak)
. Killed unicows (windows/windows.mak)
. Optimized optimization options (makefile)
. static is not needed anymore for latest tools (windows/windows.mak)
. Fix for older GCCs
. Fixed PowerPC OS X compile
. Fixes for compiling with MSVC. Fixed "potentially uninitalized local variable" error when building with MSVC. The code does appear to assume that variables on the stack are zero'd.








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* MAMEinfo 0.145u8 :) MASH 05/07/12 01:43 PM

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