> > I never even knew this game existed. It looks to be terribly fun... the key word > > there being terrible. > > > > [nerd mode] > > > > As a Star Trek Fan I'm pretty sure I should be offended. > > > > 1. The game should use phazers, not pistols. > > 2. Borg don't attack unless you directly interfere with them. > > 3. Phazers only work on the Borg for a few shots, then they adapt and their > shielding > > kicks in. > > 4. Wtf? Did they assimilate Doom sprites? > > > > [/nerd mode] > > No, but there were three Star Trek Voyager PC games made that used the Quake 3 > engine: Elite Force, an expansion pack, and Elite Force 2. > > For a moment there, I thought these were based on those games, but it doesn't seem to > be the case. > > Star Trek: Voyager is an arcade gun-shooting game in the grand tradition of Area 51, > Virtua Cop and The House of the Dead. Unlike those games, though, it's populated by > original alien adversaries designed exclusively for the Star Trek universe by the > creators of General Chaos and Rampage World Tour. Named "Video Game Of the Year > -2002" by Wal-Mart Stores Inc., this pulse-pounding shoot-em-up can be still be found > in finer arcades, movie theaters and entertainment centers everywhere! Developed for > Monaco Entertainment and manufactured by Team Play Inc. Programming: Monte Krol, Tim > Truesdale, Jeff Nauman, Art: Ben Naumann, Tom Konkol, Mark Seika, Brian Colin. > Design: Colin & Nauman > > "This client came to us with a license for the STV Intellectual Property and asked us > to create an "Area 51-style" gun game. The client had no association with a > manufacturer or arcade hardware system, so in addition to the normal challenge of > designing the game, we had to design it without knowing the system it would > eventually be manufactured for! We actually finished the game almost two years before > it was finally manufactured & released. > > "Having a few hardcore trekkies on the team helped in a variety of ways... I remember > during one trip to Paramount, artist Ben Naumann (no relation) and I were wandering > around soundstages when we were confronted by an annoyed, cigar-chomping Levar Burton > who demanded to know what we were doing on his closed set. I was speechless, visions > of the deal going south running through my head, but Ben blurted out: "Mr Burton! I > absolutely loved episode Blah-de-blah, in which Geordie blah-de-blahed blah blah..." > Mr. Burton was more than mollified, and after only a few more moments of unabashed > gushing fandom later, we made our escape." - BC (Source) > > BC being Brian Colin.
Yeah the difference being that those games were pretty good. I've still got EF sitting on my desk!
p.s. (By Doom sprites I wasn't referring to the quality or the production company, rather I meant that some of those Borg look less like Star Trek characters and more like Demons and Barons.)
Edited by HowardC (04/12/12 01:28 AM)
|